12-03-2005, 18:57 | #1 |
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beam - erikk #7
In this first game with the warmod from KingReno we reached turn 206.
We made a deal to prevent a fast railroad-roll-up: From turn 212 we are allowed to attack each other... in turn 212 we can attack each other but no cities can be taken in turn 213 we may take one city from another, recapturing a city does not count in turn 214 we may take two cities from another, recapturing cities does not count in turn 215 we may take 3 cities from another, recapturing cities does not count etc etc... Right now we are both building a Maginot line but soon the butchering will start. Only one AI is left in this game and that one can pplay a role as it is a big one. The Aztecs only too a small bite out of them. |
12-03-2005, 20:32 | #2 |
c00l b33r
Join Date: Nov 2003
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The commies are looking forward to the gorefest.
EDIT: The specific rule for turn 212 is that everything can be attacked except cities. Main reason for this set of rules is to eliminate first strike advantages.
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19-03-2005, 16:55 | #3 |
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[u]Famous Aztec architect redecorates Iroquois borderline!
</u> Too bad noone is able to see the result! Internal Server Error The server encountered an internal error or misconfiguration and was unable to complete your request. Please contact the server administrator to inform of the time the error occurred and of anything you might have done that may have caused the error. More information about this error may be available in the server error log. -------------------------------------------------------------------------------- Web Server at civ3duelzone.com |
19-03-2005, 20:18 | #4 |
c00l b33r
Join Date: Nov 2003
Location: Beat 'm up Scotty!. Lives in the Lands that are Nether.
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Erikk, try an upload service somewhere.
__________________
That was a pretty good gamble. -- Scotty, The Galileo Seven, stardate 2821.5, Episode 14
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