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Old 27-02-2019, 16:13   #11
Beorn
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Spoiler thread warning!







































Scouting so far:



And therefore, the techs:



First the immediate resources then whips and chops. We'll see if there's anything to do with the surrounding terrain ... so far it looks as though I may need to go off-shore to the NW.
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Old 01-03-2019, 05:06   #12
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2 fishes, only one of which I can reasonably reach.



This dot or 1 below. Probably 1 below, best get food first, and an extra flood plain, then whip a monument.

Then further down, the black dot for the black sheep: 2 good 5F tiles, 2 good hills, more bad hills and tundra.



Will be a serviceable military port.
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Old 08-03-2019, 16:14   #13
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Lots of nothing to do, first pig online.



Wolves, sheep, a shephard. Suspense and a children's fable on the east coast.
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Old 12-03-2019, 02:46   #14
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Many of them are cramped together while I'm on an isolated island.



Horses are in, off to the east coast with sheep. Both of my pigs are online and clams will be up right on cue for size 3. Between that, the isolation and tons of chops, I should be able to set up a nice runaway empire with a minimal archer contingent. There's 5 solid cities as is, maybe 6-7 if copper or iron demands it. However, Immortals will be all but useless. We'll also need early galleys for the circumnav bonus.

I need to brush up on coastal wonders and trade route commerce. Looks like it'll be my economic base.
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