13-10-2008, 11:38 | #51 | |
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@Robi: But that implies that if the REF captures the city, we'd have to re-take it, as they are sure to garrison it with a few units. And if we have to kill all units we'd have to get our own units onto that island later on to kill these units (which will be hell, considering the REF ships are way better than the ships we can build).
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13-10-2008, 18:10 | #52 |
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Is that a bug or a feature??
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13-10-2008, 18:22 | #53 |
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A feature, most likely.
But we shouldn't run away from logistical challenges. Population = power in this game.
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13-10-2008, 19:19 | #54 |
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Heh. I ask that question to our software developers on a daily basis
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13-10-2008, 20:52 | #55 |
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Quite right! Besides that, shipping units is hardly a logistical challenge.
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13-10-2008, 20:55 | #56 |
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Why is that? Isn't it better to mine silver, sell the stuff and buy a lumberjack? 6-8 turns of silver mining = 1 lumberjack, right?
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Vrooooooooooommmmmm Stapel doesn't like cricket |
13-10-2008, 20:56 | #57 |
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Oh, does anyone have the save now?
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Vrooooooooooommmmmm Stapel doesn't like cricket |
13-10-2008, 23:08 | #58 |
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Not this one, it's our second expert silver miner who's living in Shabbaville where there is no silver. We can move him to the tip of the island however to mine there. No deposits but with a mine and being expert he'll still get 4 a turn. But untill that time his keeping his muscles in shape chopping wood.
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14-10-2008, 02:40 | #59 |
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Well, apparently it is my turn. However, I have very little idea on what to do, so please advise heavily. I might post something after actually looking at the file. For now, I've just downloaded it. Main questions:
What do I need to micromanage? Where do I put the citizens? Do I pay the king or not? What about galleon? What about trading wagon? What about lumberjacks since I don't get it.
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14-10-2008, 08:43 | #60 | |
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