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Old 13-10-2008, 11:38   #51
Darkness
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Originally Posted by Shabbaman View Post
Hopeless, and a waste. The time required for education gets longer with every graduate. I'd rather save that for expensive and hard to get specialties, like statesman. We'd need the indians to teach expert fishermen.
Also true. Which is why I said "If we do this..." I would prefer not to found that city. Then again, getting fisherman from indian villages is going to require some serious logistical effort (getting them to the villages, etc.).

@Robi: But that implies that if the REF captures the city, we'd have to re-take it, as they are sure to garrison it with a few units. And if we have to kill all units we'd have to get our own units onto that island later on to kill these units (which will be hell, considering the REF ships are way better than the ships we can build).
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Old 13-10-2008, 18:10   #52
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Hopeless, and a waste. The time required for education gets longer with every graduate.
Is that a bug or a feature??
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Old 13-10-2008, 18:22   #53
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A feature, most likely.

But we shouldn't run away from logistical challenges. Population = power in this game.
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Old 13-10-2008, 19:19   #54
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Is that a bug or a feature??
Heh. I ask that question to our software developers on a daily basis
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Old 13-10-2008, 20:52   #55
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But we shouldn't run away from logistical challenges. Population = power in this game.
Quite right! Besides that, shipping units is hardly a logistical challenge.
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Old 13-10-2008, 20:55   #56
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turn 6 (46) - Religious unrest has petty criminals appearing on our docks. A new colonist appears in Shabbaville because we reach 200G. I sent the missionary out to our Indian friends and set the expert silver miner to chopping wood.
Why is that? Isn't it better to mine silver, sell the stuff and buy a lumberjack? 6-8 turns of silver mining = 1 lumberjack, right?
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Old 13-10-2008, 20:56   #57
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Oh, does anyone have the save now?
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Old 13-10-2008, 23:08   #58
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Why is that? Isn't it better to mine silver, sell the stuff and buy a lumberjack? 6-8 turns of silver mining = 1 lumberjack, right?
Not this one, it's our second expert silver miner who's living in Shabbaville where there is no silver. We can move him to the tip of the island however to mine there. No deposits but with a mine and being expert he'll still get 4 a turn. But untill that time his keeping his muscles in shape chopping wood.
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Old 14-10-2008, 02:40   #59
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Well, apparently it is my turn. However, I have very little idea on what to do, so please advise heavily. I might post something after actually looking at the file. For now, I've just downloaded it. Main questions:

What do I need to micromanage?
Where do I put the citizens?
Do I pay the king or not?
What about galleon?
What about trading wagon?
What about lumberjacks since I don't get it.
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Old 14-10-2008, 08:43   #60
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Also true. Which is why I said "If we do this..." I would prefer not to found that city. Then again, getting fisherman from indian villages is going to require some serious logistical effort (getting them to the villages, etc.).

@Robi: But that implies that if the REF captures the city, we'd have to re-take it, as they are sure to garrison it with a few units. And if we have to kill all units we'd have to get our own units onto that island later on to kill these units (which will be hell, considering the REF ships are way better than the ships we can build).
In the old game the REF were very offensive minded and didn't bother about garrisoning any captured cities, but that could have changed. I always used to build a big navy and try to sink their ships before their troops land. It was much easier than fighting them on land where they had a decent advantage
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