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Old 11-04-2003, 14:03   #31
ERIKK
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Hey opponents!

This evening I will be around till 23:00 CET. I have to work tomorrow (daytime)but have no appointments the rest of the weekend.

I think we will be able to play lots of turns
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Old 11-04-2003, 14:05   #32
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Quote:
quote:Originally posted by ERIKK

Hey opponents!

This evening I will be around till 23:00 CET. I have to work tomorrow (daytime)but have no appointments the rest of the weekend.

I think we will be able to play lots of turns
I think we will be able to finish the game
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Old 12-04-2003, 07:53   #33
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At turn 155 Killer says: 'Hey, you're at war with Greece'!
When I open my save I see that they ROP-raped me and took a city .

What to do now? I wasn't prepared! I decide to wait one turn. Korea can be bought into the war with invention. But when I do that, killer will get it as well (TGL). Within one turn I will get the next tech to Mil Trad (gunpowder). Then Killer will be still one tech behind me. Great idea, so it seems...

Turn 156: Killer: 'The Greeks bought Russia in a MPP vs you' . The Russians have one city left, who cares. 'Wow, they have a lot of money. No they have Korea on their side too'.

Turn 160:
I lost three cities vs the Greeks and Koreans. I'm building up my army like crazy. The Chinese are my allies now vs both Korea and Greece. A good thing: Killer's TGL has expired, so every tech I sell won't give him that tech for free.

Turn 162:
I got Ankara back, but still I must re-capture my only saltpeter city.

PS. The Koreans were my trading partner and I lost a lot of gpt when they declared war. One very positive thing: I will surely win the UN vote if it stays like this...
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Old 12-04-2003, 08:01   #34
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That sucks, losing cities means losing lots of improvements and untis...
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Old 12-04-2003, 08:24   #35
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Quote:
quote:Originally posted by ERIKK

That sucks, losing cities means losing lots of improvements and untis...
It's true, but these were my most corrupt cities. with a lot of potential though...

Those who do not support me, are against me! (This is a joke Killer ):
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Old 14-04-2003, 08:41   #36
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Killer and I made a deal: I give him Metallurgy for Chivalry and Navigation (was it navigation?, oh well...). This allows me to produce knights!! With that (the first will be ready in turn 170) I will surely re-capture my two lost cities. And I won't stop there. Within 15 turns I will be able to produce Sipahi
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Old 21-04-2003, 20:49   #37
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Turn 183:
Within one turn I'll have Sipahi. Then I won't have to negotiate with this guy anymore:


46.46*KB

I captured the city the same turn
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Old 21-04-2003, 21:05   #38
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Damn, I used Korean worker to hook up the saltpeter. One more turn before Sipahi
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Old 25-04-2003, 12:36   #39
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Turn 186: Maybe a mistake, but I sell Military Tradition to Killer for Banking and Navigation.
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Old 25-04-2003, 13:30   #40
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Turn 188:


55.31KB


50.44KB

This is the current powergraph. Naturally Killer is far ahead, but I had to recover from an AI sneak attack which lost me three cities.


59.48KB
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