23-09-2010, 18:54 | #11 |
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Yeah, 1 unit per tile. Makes it more like superchess than Civ, but I am coming around to liking it.
KC, cats should be killing those low level units with 1 shot. I've not played immortal to experience that sort of volume though. Also, the heal promotion seems to be one of the key skills to focus on since metals and horses can be limited, thus limiting swordsman, cats, and knights. Also, you can spam Archery and gunpowder units since they don't require a resource. Interestingly enough, cannons don't require a resource either. I'm thinking, at higher levels, it may be required that the focus be on the lower half of the tech tree to aim for gunpowder and chemistry. Haven't played enough to see what that would require giving up, though. |
23-09-2010, 20:00 | #12 | |
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24-09-2010, 13:07 | #13 |
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Playing babylon and using their bowmen is a great civ for an early rush for domination. 4 to 5 bowman plus a melee unit results in quick kills. I send in the archers 1 tile ahead of the melee unit. They start bombing the city. They bomb it twice while the other unit walks in. Usually 2 rounds of bombing is all thats needed.
I have only two capitals left and I dont know where those bastards are. So I will most likely have to adjust that plan. I can see it being powerful on a small tight map with a few AI probably won't work on humans. |
24-09-2010, 17:47 | #14 | |
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From another (not THE other) site:
Quote:
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24-09-2010, 17:59 | #15 |
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IMO Sullla is a great civ player, I've always read his walkthroughs with high interest. When someone like him has comments like this that worries me.
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24-09-2010, 19:31 | #16 |
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It sounds like we are embarking on an epic betatest. But then again, that's business as usual with Firaxis.
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24-09-2010, 19:36 | #17 |
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it don't worry me, it makes me not buy Civ V. end of story.
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24-09-2010, 20:11 | #18 |
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I agree with some, but I'm still having fun. Maybe I just enjoy annihilating AI too much
Opening start location has always effected game difficulty. That's civ, no? How many starts without copper have caused heartache over the years? How can that really be a complaint? I don't understand the border expansion gripe because you can buy any border tile? It costs 250g to be a friend (30 influence points), and then that decays at 1.5 ppt, so gone in 20 turns. Translates to 12.5gpt for +2 food. That part is unbalanced as long as you are making enough gold or if you get a barb quest. Anyways, good post by Sullla for thought. |
24-09-2010, 21:03 | #19 |
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I garee. A few years ago I read his tales with attention. Probably not the best player around but one of the best writers for sure. Some of his games really are epic. His rant about so-called broken features surely stands some truth. What I can relate to without even bothering playing the game is the amount of luck he describes in Civ5 : I.just.hate.luck in strategy games.
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24-09-2010, 22:58 | #20 |
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Firaxis showed they like big swings with civrev (pyramids out of goody huts...) so I'm not surprised they're pushing it in civ5. But randomness was always a great factor in civ5.
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