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Old 10-02-2004, 22:18   #21
Aggie
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I'd say that I should go for curragh, warrior, granary...
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Old 10-02-2004, 22:21   #22
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My preferred build order would be a couple of curraghs/warriors, then a settler (the food bonus here is huge and we will be a large size with a good production), then a granary, then settler factory.

The two cows with the 3 city food means you can mine both cows and still get +5 food at size 2.
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Old 10-02-2004, 22:23   #23
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BTW, we should be able to get a warrior and a settler from our capital every 4 turns by turn 30 or 40.
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Old 10-02-2004, 23:39   #24
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Quote:
quote:From a 28.8 phone line at an A'dam hotel.

What happened ? Got kicked out of your parents place ?
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Old 11-02-2004, 00:03   #25
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Quote:
quote:Originally posted by Skyfish

Quote:
quote:From a 28.8 phone line at an A'dam hotel.

What happened ? Got kicked out of your parents place ?
LOL, parents place is on 14.4, consider this an upgrade Are u coming over here to grab a beer?
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Old 11-02-2004, 00:20   #26
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the wuss is in bed already
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Old 11-02-2004, 12:09   #27
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With such a start I would build no warriors at all in this city. A small risk!

curragh, granary, settler, settler, curragh, settler. City 2 can build defense. With two mind cows, an extra curragh between the first 2 settlers seems fair too.

Not building a granary before the first settler seems rather weird to me.
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Old 11-02-2004, 13:46   #28
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With 30 civs, the chance you get one on your island is big, leaving your capital without military for so long is just pure suicide.
Thats why u first make a settler before the first granny so u can quickly have mil units.
Plus the MPs are always useful...Your strategy looks crazy to me Stapel
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Old 11-02-2004, 13:48   #29
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We have 3 cows, two fishes and one tobacco in expanded city borders . Not to mention our river.
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Old 11-02-2004, 13:58   #30
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You sure you're not playing on the real world map? Land with lotsa cows and lotsa fish, that sound like a familiar place
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