02-05-2007, 04:26 | #51 |
Disabled Vet
Join Date: Oct 2005
Location: RAWR!
Posts: 1,555
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What we can do is put our units on automove and queue down builds and techs. We'll end up losing a bit but heh, time is what it is.
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02-05-2007, 15:17 | #52 |
Join Date: Feb 2007
Location: Washington, DC.
Posts: 91
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cant we just get a substitute player?
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Word. |
02-05-2007, 17:13 | #53 |
King
Join Date: Mar 2005
Location: Chicago.
Posts: 2,388
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I pm'd Matrix to see if he can do it. I'll try to find a backup just in case. Stapel maybe.
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03-05-2007, 15:48 | #54 |
King
Join Date: Mar 2005
Location: Chicago.
Posts: 2,388
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Matrix is going to take our turns while we're away. I think having JH's scout continue into Raisin Bran's territory is worth the risk. One of my scouts is headed for a goody hut and my quecha is headed northeast towards Raisin Bran's area. He might be able to cause some havoc.
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If at first you don't succeed, try, try again. Then quit. There's no point in being a damn fool about it.--W. C. Fields |
03-05-2007, 17:34 | #55 |
Disabled Vet
Join Date: Oct 2005
Location: RAWR!
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That BC's outpost town is going to eat it so bad ! We need to get archers out and raid it asap.
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Please do not annoy, torment, pester, plague, molest, worry, badger, harry, harrass, heckle, persecute, irk, bullyrag, vex, disquiet, grate, beset, bother, tease, nettle, tantalize or ruffle the animals. San Diego Wild Animal Park |
05-05-2007, 15:15 | #56 |
Disabled Vet
Join Date: Oct 2005
Location: RAWR!
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My Bike has not shipped in and I'm en tabarnack. But I'll play our turns.
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Please do not annoy, torment, pester, plague, molest, worry, badger, harry, harrass, heckle, persecute, irk, bullyrag, vex, disquiet, grate, beset, bother, tease, nettle, tantalize or ruffle the animals. San Diego Wild Animal Park |
17-05-2007, 05:13 | #57 |
Join Date: Feb 2007
Location: Washington, DC.
Posts: 91
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it looked to me like we had an island unto our own aside from the one enemy civ, is this a correct assumpttion? i also dont see any warriors in the city.
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Word. |
17-05-2007, 05:35 | #58 |
Disabled Vet
Join Date: Oct 2005
Location: RAWR!
Posts: 1,555
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I'll send my scout to the eastern tip so we have a 100% certainty, but this would be awesome. Fortress of stupidity right there. Should I hold before popping the goody hut? The longer the better right?
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Please do not annoy, torment, pester, plague, molest, worry, badger, harry, harrass, heckle, persecute, irk, bullyrag, vex, disquiet, grate, beset, bother, tease, nettle, tantalize or ruffle the animals. San Diego Wild Animal Park |
17-05-2007, 15:27 | #59 |
King
Join Date: Mar 2005
Location: Chicago.
Posts: 2,388
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There's no warrior in the city. However, he's at pop 2 working a 0f3h tile and a 2f1h tile. He'll likely get one up before my Quecha can get there but another is following. Beorn you have a unpromoted warrior ready to move in too. I'm not sure if he's better off with city attack or woodsman promotion. If we do woodsman he'll be cornered.
I also waited till we got BW before I popped the hut (JH's scout I think). What's our next tech? Archery so we can work on getting HBR or pottery to start making workers so we can get our economy rocking.
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If at first you don't succeed, try, try again. Then quit. There's no point in being a damn fool about it.--W. C. Fields |
17-05-2007, 17:46 | #60 |
Disabled Vet
Join Date: Oct 2005
Location: RAWR!
Posts: 1,555
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I'll leave him unpromoted for now and we'll see what's best when we get there. Maybe with both of our units on raider we can crack the nut. Otherwise we'll have to mount up something larger, like 3-4 archers.
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Please do not annoy, torment, pester, plague, molest, worry, badger, harry, harrass, heckle, persecute, irk, bullyrag, vex, disquiet, grate, beset, bother, tease, nettle, tantalize or ruffle the animals. San Diego Wild Animal Park |