18-11-2004, 16:46 | #21 | |
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Quote:
All in all, the industrious trait belongs to the 4 weakest traits in any given game. Mayans, great Mayans, you are C3C's utter contradiction...
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18-11-2004, 17:06 | #22 |
anarchist butcher
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Just replace the BWT with "WorkerSpeed" then diggger - the post is correct about anarchy slaves, and I think is also correct about industrial workers (I'm almost certain that's how it was in PTW).
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18-11-2004, 22:12 | #23 | ||
Join Date: May 2003
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Quote:
d'oh, I thought marshes consume 3MPs as well! |
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19-11-2004, 23:44 | #24 | |
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Quote:
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20-11-2004, 11:30 | #25 |
anarchist butcher
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I think it's more likely that they deliberatly hard coded it because it was only used in anarchy, and they wanted all workers to work at slave speed for that.
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<b>Calculate the probability of culture flips: Flip Calc</b> |
10-12-2004, 20:26 | #26 |
Join Date: May 2003
Location: in a swamp.
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Save (me from) the rainforests?
Look at this jungle paradise: 143.28KB Wouldn't it be more efficient to plop/abandon cities at some point there rather than clearing it by workers? (at least to get 2 or so cleared tiles per city?) |
10-12-2004, 21:10 | #27 |
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wow, that's a lot of jungle! you may consider utilizing the bannana's with your settler clearing idea (2fpt as jungle, 3fpt each when on grass and despot), too bad bonapak can't take advantage of them or it could build it's own workers. imho, i'd only do the settler clearing trick after the iron is secured to the NE (done!), horses are secured, and the choke is sealed to the SW and you have the "corner" secured (sugar area W of jungle)thanks to the bannana's, that jungle land will be quite nice once it's cleared.
edit: thinking about this some more, that's 6 jungle tiles out there needing to be cleared (6 bannana's), or 24 turns, in addition to the 4 (rough estimate) towns that can be placed in there. so, the question is, do you want 6 throw-away settlers or 12 workers. imho, i'd go for the workers as you'll get more than a 1T use out of them, unless your done expanding and can afford the throw-away settlers (180 shields, can't come to grips with it!) |
11-12-2004, 17:45 | #28 |
Join Date: May 2003
Location: in a swamp.
Posts: 901
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Agreed, I think I rather build/use the workers. Might be different for non-industrious.
Since it's a large map, there's tons of space left to expand to; would hurt to waste settlers (at least in the near furure). Maybe my Japanese neighbour (AI) 'clears' one or another tile. |
13-12-2004, 12:57 | #29 |
King
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I never heard anybody using the Fascist Government..but this maybe a good one for it (2x worker speed bonus)
EDIT - dont you get the settler back when abandoning a city? |
13-12-2004, 21:35 | #30 | ||
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Quote:
with 6 non-industrious workers, total turns to clear each jungle should be = 3x16/(2x6) = 4 turns. Quote:
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