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Old 14-09-2004, 10:35   #1
Stapel
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Default 2v2v2, third player and mapmaker needed

Hi all,

Kingreno and I want a 3 player 2v2v2 Sid level, no AI, no barbies, no huts game where each players starts with 2 civs on 'his' own island.

Linked alliences of course, and no alliences permitted between others.

We need a dedicated player to make it go round?

Anyone?
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Old 14-09-2004, 16:54   #2
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It looks extremely tempting. The only thing I don't understand is why the level is Sid if there is no AI, no barbs, and no huts? It can be Emperor as well?
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Old 14-09-2004, 17:12   #3
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Quote:
quote:Originally posted by akots

It looks extremely tempting. The only thing I don't understand is why the level is Sid if there is no AI, no barbs, and no huts? It can be Emperor as well?
I want the tech race to be hard, so a bigger difference can be made.
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Old 14-09-2004, 18:18   #4
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It is possible just double the tech costs through the huge map bug? Or just manually double them in the editor?

That would make for decent production and lower corruption. Otherwise, everything would be utterly corrupt IMO.
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Old 14-09-2004, 20:54   #5
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Quote:
quote:Originally posted by akots

It is possible just double the tech costs through the huge map bug? Or just manually double them in the editor?

That would make for decent production and lower corruption. Otherwise, everything would be utterly corrupt IMO.
Well,

That's part of the challenge!
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Old 15-09-2004, 00:36   #6
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I don't see any challenge here expect having a huge number of utterly and hopelessly corrupt cities (starting from rank 10 on standard map) with no improvements until Replaceable parts for all players.

Still, I don't understand the point of high difficulty level for no-AI MP games and would beg someone to enlighten me on the subject. If you want to slow down the research and get full load of fun from ancient age units, just double or triple the tech costs. Well, you can even make it more than 50 turns running with a single scientist in the editor. Challenge implies you have to compete with something which has a much better position whereas in all-human game it is all the same be it Regent or even Chieftain.
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Old 15-09-2004, 07:40   #7
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Maybe we like corruption.
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Old 15-09-2004, 07:41   #8
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Hapiness wise Emperor or higer is important. As I think about it Sid "may" be a bit harsh on corruption indeed. In my one SiD-pbem vs Skyfish I had a gigantic empire and corruption was IMO still acceptable. I was not commercial there.
As far as I am concerned Demi or Deity is okay. The techpace will still be very very low, as meeting the "other" civs will take quite some time.
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Old 15-09-2004, 20:44   #9
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Quote:
quote:Originally posted by Kingreno

Hapiness wise Emperor or higer is important. As I think about it Sid "may" be a bit harsh on corruption indeed. In my one SiD-pbem vs Skyfish I had a gigantic empire and corruption was IMO still acceptable. I was not commercial there.
As far as I am concerned Demi or Deity is okay. The techpace will still be very very low, as meeting the "other" civs will take quite some time.
Yep, this all makes sense. Corruption could have been tweaked in that Sid game accidentally by mapmaker through the "huge map" bug also, it could have been not the final 1.22 patch. Actually, on a standard map, corruption on Sid really hurts and really badly. But IMO, it does not make the game for dynamic or interesting or challenging without AI. I'd like to join if you can make it Emperor or Demi-God. Is free trading of cities between two civs ruled by the same player allowed?
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Old 15-09-2004, 21:03   #10
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Ppl, I am following your discussion, just post in the MM thread and I'll get you a map once you agree on the nittywitty things.
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