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Old 10-07-2007, 17:58   #1
Matrix
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Default Examples of all map types

These are all the maps types available. Most or all maps have the following settings available: Size, Climate, Sealevel, Era, Speed, World Wrap and Resources. All examples are with standard size, temperate climate, medium sealevel and cylindrical world wrap, unless there's another default. Examples of different climates are shown as last.

Archipelago
Landmass Type: Snaky Continents / Archipelago / Tiny Islands
Snaky Continents

Archipelago

Tiny Islands


Continents


Custom_Continents
Number of Continents: One Per Team / 2 / 3 / 4 / 5 / 6
5 Continents


Islands
Number of Large Islands: 1 Per Player / Extras / Several Extras
Number of Tiny Islands: No / Few / Various / Many Tiny Islands
1 Per Player, No Tiny Islands

Extras, Few Tiny Islands

Several Extras, Various Tiny Islands

1 Per Player, Many Tiny Islands


Pangaea
Shoreline: Natural / Pressed / Solid
Natural

Pressed

Solid


Fractal
Three examples.




Terra


Balanced
A solid pangaea with balanced resources.

Shuffle
Archipelago, Continents, Pangaea, Fractal or Terra.

Tilted_Axis
No World Wrap setting.
Landmass Type: Massive Continents / Normal Continents / Small Continents / Islands / Tiny Islands
Massive Continents

Normal Continents

Small Continents

Islands

Tiny Islands


Ice_Age
No Climate, Resource and World Wrap settings.
Landmass Type: Wide Continents / Narrow Continents / Islands / Small Islands
Wide Continents

Narrow Continents

Islands

Small Islands


Mirror
No Sealevel and Resource settings. Unsuited for an odd number of civs or teams.
Mirror Type: Reflection / Inversion / Copy / Opposite
Team Setting: Start Together / Separated / Anywhere
Landmass Type: Small Lakes / Wide Continents / Snaky Continents / Archipelago / Tiny Islands
Reflection, Small Lakes

Inversion, Wide Continents

Copy, Snaky Continents

Opposite, Archipelago

Inversion, Tiny Islands


Hub
Areas Per Player: 1 Per Player / 2 (10 Players Max)
Land Shape: Natural / Pressed / Solid
Neutral Territory: Varied / Pressed / Natural / Islands
Isthmus Width: 1 / 2 / 3 Plot(s) Wide
1 Per Player, Natural, Pressed, 1 Plots Wide

1 Per Player, Pressed, Natural, 2 Plots Wide

2 (10 Players Max), Solid, Varied, 3 Plot Wide (Islands in the middle by chance.)


Ring
Areas Per Player: 1 Per Player / 2 (10 Players Max)
Land Shape: Natural / Pressed / Solid
Neutral Territory: Varied / Pressed / Natural / Islands
Isthmus Width: 1 / 2 / 3 Plot(s) Wide
1 Per Player, Natural, Pressed, 1 Plot Wide

1 Per Player, Pressed, Natural, 2 Plots Wide

2 (10 Players Max), Solid, Varied, 3 Plots Wide (Islands in the middle by chance.)


Wheel
Areas Per Player: 1 Per Player / 2 (10 Players Max)
Land Shape: Natural / Pressed / Solid
Ring Width: 1 / 2 / 3 Plot(s) Wide
Spoke Width: 1 / 2 / 3 Plot(s) Wide
1 Per Player, Natural, 1 Plot Wide, 3 Plots Wide

1 Per Player, Pressed, 2 Plots Wide, 2 Plots wide

2 (10 Players Max), Solid, 3 Plots Wide, 1 Plot Wide


Maze
No Sealevel setting.
Maze Width: 1 / 2 / 3 / 4 / 5 Plot(s) Wide
1 Plot wide

5 Plots Wide


Fantasy_Realm
No Climate setting.
Resource Appearance: Logical / Irrational / Crazy

Logical

Irrational

Crazy


Great_Plains
No Climate, Sealevel and Resource settings. World Wrap is Flat by default and anything else make it ridiculous.


Highlands
No Climate and Sealevel settings.
Mountain Pattern: Scattered / Ridgelines / Clustered
Mountain Density: Dense / Normal / Thin Peaks
Water Setting: Small Lakes / Large Lakes / Seas
Scattered, Dense Peaks, Small Lakes

Ridgelines, Normal Peaks, Large Lakes

Clustered, Thin Peaks, Seas


Inland_Sea


Lakes


Oasis
No Climate and Sealevel settings.


Team_Battleground
No Sealevel setting. Unsuited for an odd number of civs or teams.
Team Placement: Left vs Right / Top vs Bottom / Four Corners
Team Setting: Start Together / Separated / Anywhere
Left vs Right

Top vs Bottom

Four Corners


Climates
Temperate

Tropical

Arid

Rocky

Cold
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Last edited by Matrix; 12-10-2008 at 14:58.
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Old 10-07-2007, 18:07   #2
Tubby Rower
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I'm not too clear on the fractal maps. I'd like to play on a 2-3 plot maze map. that looks mighty interesting.
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Old 10-07-2007, 18:07   #3
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x 100

What an excellent reference! Great work, Matrix!
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Old 10-07-2007, 18:49   #4
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Very nice work Matrix. Sirian has a map reference guide on Apolyton in the Civ 4 main thread IIRC.

Question though: how do low, medium, and high sea settings as well as the climate settings affect a map in particular? For example, if you have high seas, continents, and arid settings enabled, will you have more tiny continents (and not a big two) and more flood plains on the arid setting? What setting gives the most food in general, highlands +temperate?
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Old 10-07-2007, 19:03   #5
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I think that the seas effect the total amount of land tiles vs water tiles. that's it. So if you want more room to spread out, then have low seas and vice versa
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Old 10-07-2007, 19:11   #6
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Indeed. Sealevel doesn't influence the number of rivers.
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Old 29-12-2016, 18:00   #7
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Quote:
Originally Posted by alice121 View Post
Hi
Thanks for sharing such kind of important information.
I just need one favor from you that can you please share the map of dale hollow lake??
Thanks in advance

https://www.youtube.com/watch?v=zw08Py5nz1w
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Old 29-12-2016, 22:34   #8
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Ah, finally another bot, those heather posts have become boring.
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