27-01-2013, 19:06 | #51 |
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Conquer you can without a coastal province.
Both Latin america and South America have at least one CoT. You do need to send quite a bit of your own trade through them otherwise they are prone to closure. And sadly both aren't coastal. Maybe there are more CoT at the start but in my Brabant game I only saw 2.
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27-01-2013, 19:18 | #52 | |
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http://en.wikipedia.org/wiki/A_few_acres_of_snow
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27-01-2013, 20:21 | #53 | |
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Context: Louis XV feared he could lose Quebec to the English, where Montcalm headed the French. Line: Louis XV: "Je vais perdre Montcalm, je vais perdre Montcalm!..." ("I'm gonna lose Montcalm...") Comment: Et il a perdu son calme. (Eventually he lost his temper.) -> Pun about "Montcalm" and "mon calme" (lit. "my calm attitude")
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28-01-2013, 10:00 | #54 | ||
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28-01-2013, 11:15 | #55 | |
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I agree that the risk of those CoT's disappearing is high. You can prevent that by grabbing enough provinces near those CoT's which will increase the trade value. Most likely you'll end up being the main, if not only, trading nation through those CoT's. So you have to make sure the trading value is high enough to keep them alive. Never knew that trade efficiency is calculated that way. Can Trade Efficiency be > 100%? If so, I see possibilities for 2 province holland
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28-01-2013, 11:42 | #56 |
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A CoT disappears if it becomes stagnant, which happens if the trade value or the number of trading nationalities there gets too low. You can see that information in the ledger. Trade value is determined by the price of the commodities traded there. So if you own provinces with valuable trade goods (since we're talking about America: tobacco, suger, coffee, cotton) the value goes up. If everything is crap, value goes down. So if you conquer the incan CoT, you're the only nation trading nation (besides the inca, if you keep some of them alive) there because of the distance (it's a large effective distance from Europe, so beyond the trade range of most nations). Because the Mexico or Tuskegee CoT will be closer to the self-sustaining provinces owned by the indians (or you/whoever; maybe South American colonies are close enough to it to get it's trade sent there, but they have to exist first...) the goods from those provinces won't be traded through the Incan CoT. So it's likely to become stagnant anyway. If that happens before you get there, it might be likely that the incan AI creates a new CoT, which explains why it might or might not be coastal. I'm 100% certain it's coastal in my game.
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28-01-2013, 14:53 | #57 |
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I know that a CoT disappears when it's stagnant. Had it happen with Isle de France in my Brabant game.
I think the Mexico City CoT should be fairly viable because the caribbean region usually has good tradegoods. The Incan one is a different cup of tea. In my Brabant game Milan and Castille (my jr PU partner ) have some colonies in S-america that trade through the now Not-so-Incan-anymore CoT. But even with those colonies it's CoT where I have 6 merchants and a heap of empty slots. I think I solved the Incan CoT mystery. I read in a strategy guide that you should protect your 2 CoT's. Apparently they start with 2, I can imagina that one alreadt died of in both our games. Even more amazed that in both our games 1 CoT survived.
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28-01-2013, 19:27 | #58 |
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"playing" as the Netherlands right now, my Monarch is about to be replaced by her heir, who seems a LOT less productive, diplomatic, economic, militaristic... in ... well just about everything... advice?
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28-01-2013, 19:42 | #59 | |
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If you wanna manage your heirs, play CK II Or maybe you can ask Beatrix for some pointers on abdication for your heir
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29-01-2013, 10:48 | #60 | |
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Anyway, it's a CoT in a gold mining province with a high base tax, there's not a real good reason not to take it. I still think Muskogee is a good CoT that is a viable target for acquisition (if only to keep it from anyone else), and it might just happen to be closer to some Caribbean provinces than Mexico City. The point is moot: conquer a sizeable piece of land from any indian tribe and you're done. Better: conquer both CoT's and colonize all land between them. That should do the trick.
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