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Old 11-10-2010, 10:07   #31
Darkness
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Compared to civ4 I have the feeling that my trade network is too small. Is it worth it to connect foreign cities or citystates, or to build harbors? Do harbors connect foreign cities?
AFAIK there are no foreign trade routes in Civ5.
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Old 11-10-2010, 11:59   #32
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Money issue
Money never been a real issue in the few games I played. Happiness is though, I tend to run out of happy people pretty quick and to me it also seems that production is harder to get so building structures is taking longer than normal. The settler being an exception, you can build those pretty fast.

I'm under the impression btw that more cities equals more money. And by that I don't mean developed cities but any new city adding money. Where in Civ IV you would get pretty heavily punished on the upkeep side for fast expand starts it now seems to sway more heavily to the happiness penalties.

Battle predictions.

I had some weird results with the battle predictions where city attacks are concerned. I have the distinct impression the AI is valueing the city power to high. Worst example was when my bowmen totally obliterated a cities defense force, leaving the minimal red bar only. When I selected my almost full health warrior and moused that city it said 'Costly attack'. I attacked anyway and marched in without a fight. Seems like a bug to me. The only thing costly about that attack was the no. of extra unhappy citizens it gave me
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Old 11-10-2010, 13:03   #33
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I'm under the impression btw that more cities equals more money. And by that I don't mean developed cities but any new city adding money.
You get a lot of GPT for each city connected to your trade network, so yes, building more cities will increase GPT. I assume connecting larger cities means a larger contribution to the trade network.

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Where in Civ IV you would get pretty heavily punished on the upkeep side for fast expand starts it now seems to sway more heavily to the happiness penalties.
Basically it's the same thing: you have to spend money to keep the people happy, so every new city has an upkeep cost.

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AFAIK there are no foreign trade routes in Civ5.
Meh. How do I get more money then?
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Old 11-10-2010, 13:35   #34
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Meh. How do I get more money then?
From what I can make out it's by building Markets, Banks etc and using the specialist slots they provide. I find that then means that I need the food producing improvements to support the specialists and still allow for city growth, but they cost gold to support so it's a balancing act.
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Old 11-10-2010, 14:20   #35
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Aye, I even have stock exchanges in all my four cities. I'm not really happy with using all these commercial specialist though (especially when I'm aiming for a cultural victory). So eventually I can make something like 50 gpt.
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Old 11-10-2010, 16:21   #36
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Cultural victory is best to achieve with many puppets and only one or two cities of your own. Some guy at CFC had already beaten 1700 AD and is going for something around 1560AD. http://forums.civfanatics.com/showth...385143&page=19 The more puppets you have, the more money they bring in when all their tiles have trading posts. With 15-20 puppets, you can easily get 300 gold per turn without golden age.

The only way to get puppets is to allow the AI to settle and then capture his cities. The more and faster they settle, the better you are. Neighbor AIs which are very close though should be eliminated rapidly.
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Old 11-10-2010, 16:41   #37
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Hm, puppets, I hadn't thought of that. Puppets don't count toward the social policy limit?
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Old 03-11-2010, 22:03   #38
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How do I set puppet focus to gold?
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Old 03-11-2010, 23:44   #39
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AFAIK you can't
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Old 04-11-2010, 02:21   #40
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How do I set puppet focus to gold?
It is set automatically. At least, I can see the Gold focus marked in the city screen when I look there.
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