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Old 16-04-2007, 21:41   #31
JerichoHill
 
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Uh, yeah, BEtterAI crashed about 100 turns in, but, mainly

We start together, duh
The map has CHOKE POINTS...we need to find these and control em.
Pretty much the civ in the middle becomes the research arm while the others do the heavy lifting, so to speak.

Religion gets founded ridiciously quickly. Tech pace will be highly accelerated. This is interesting because units get obsolete faster, so UU's won't be that valuable, honestly.

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Old 23-04-2007, 17:21   #32
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Started my end, settling next turn on a plain hills river, in range of pigs and FP's. Will have stone+wheat for 2nd city.
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Old 23-04-2007, 18:18   #33
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Did you get a birdseye view to see how close we are? When do you leave B?
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Old 24-04-2007, 03:20   #34
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Okay, I can see B's scout and settler. Whomp youre coastal to my north. I am wedged in the middle, which probably makes me commerce/resource bitch, which is good since my UU is later. you guys get to be warlike. =)

in my cross, 2 pigs, 2 fish
visible is a fish resource to my north. Very good start for the researcher. I am researching mining.

I will pop a goody hut next turn. Cross your fingers.
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Old 24-04-2007, 03:21   #35
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whompers, you have a very good food start too...i think we will be whipping alot. so thats why i went to mining first.

beorn, looks like you get to really be the fighter =)
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Old 24-04-2007, 03:29   #36
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Yep I starting with a quecha but will shift to clams once I get a minimal presence.
I joined you on mining.

I have 2 clams, fish and FP. That's whip central I'd think.
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Old 24-04-2007, 04:17   #37
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I leave this week-end. Same slightly nutty password. War sounds good to me. I am looking forward to massive cannon raider 3 warfare

I should only miss a couple dozen turns, so it shouldn't be a huge hassle on you guys. Otherwise I wouldn't have joined in the first place.
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Old 24-04-2007, 14:44   #38
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Yeah, basically these are the 3 weekends that are rough for me. Not that getting married and rebuilding a home aren't rough during this whole process, but those weekends I am gone. We dont know who our neighbors are, do we care? Do we want to explore or just turtle and let folks find others before they find us?
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Old 24-04-2007, 18:41   #39
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I think using scouts for mapping purposes but keeping our units close to home makes sense until we have overwhelming force.
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Old 24-04-2007, 20:15   #40
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Yeah, I will not back home tonight or tomorrow, so please move my scout. I dont think there's much to do, but get that goody hut.

=)

Work stuff
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