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Old 06-07-2006, 12:51   #111
barbu1977
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No promos

Decided to sacrifice a wounded MW to scout a little.

With a bit of right clicking, tiles W and NW of Ghulaman are roaded.

Also, with the end of my GA, the hanging gardens will only be finished next turn.
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Old 06-07-2006, 21:26   #112
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Nice. It seems we've taken a bit of the initiative here. What direction should I take with the stack? I'm thinking to the desert tile where the sams and fortify all of them.

What about Rik Meleet? I'm on a hill between two cities and have 2 elites/vet there. I'm inclined to wreak havoc by pillaging and fortifying instead of taking cities. Thoughts?
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Old 06-07-2006, 21:57   #113
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Whomp, I woulld push all your troops onto the forest by Ghulaman. Then you can be threatening 2-3 cities and still have a nice defensive position.
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Old 06-07-2006, 22:00   #114
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About Rik, I have no Idea what the situation is. You'll need to show me a pic before anything.

For Tubby, I think we could head north and try to take the city with the dyes. After that, we aim W for those mountains. What do you think?

Don't forget to send me gunpowder.
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Old 06-07-2006, 22:02   #115
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Quote:
quote:Originally posted by romeothemonk

Whomp, I woulld push all your troops onto the forest by Ghulaman. Then you can be threatening 2-3 cities and still have a nice defensive position.
That is also an interseting spot. You make the call.

BTW, can you post a pic of known persian map.
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Old 24-07-2006, 04:00   #116
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OK hopefully this game is back on track. I started research on astro since I didn't what to research next. I also forgot to send you powder. Sorry I'll send it next turn.

I did steal one of Rik's workers.


126.4KB

Here's the situation on Tubby's homeland. I moved the samurai on the mountain in front of Ghulman


148.94KB
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Old 24-07-2006, 14:09   #117
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I'm working on astro,

I thought your job was to aim to Mil. Trad. ASAP since your're in GA.

I realy think that Mil trad will be the game breaker here.
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Old 24-07-2006, 18:41   #118
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OK will do.
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Old 24-07-2006, 18:48   #119
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glad this has got going again, its interesting to read
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Old 25-07-2006, 16:41   #120
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I got the turn this morning but did not have time to play. (BTW, I finished the Hanging gardens, and looks like Graham finished the pyramids, meaning that I'm almost certain to have be the one finishing Leo's. That will be in 12 turns.)

I also noticed that a wall or 2 have been instaled in tubby's land. I'll check where when I get home.

I'm not sure on where to move?

I have 2 options:
a) Wait a turn, heal the wounded, regroup and see where you advance
b) Move W to the forest.

I'd prefer a). What do you think?
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