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Old 21-09-2004, 22:53   #21
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Propain. (played)
Beam (played)
Steaton (up now)
Col.Tarleton.(on deck)
Lt Killer.

So Steaton take it away!
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Old 21-09-2004, 23:28   #22
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K, still have to play the last turn. Shall we send the settler N with or without an escort?
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Old 21-09-2004, 23:53   #23
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It took me some moments before I figured out what those little shits in the marsh were. They correspond to game, yes, but given their aspect and the civ, in fact they are... "glou glou" !!! At least that's how Obelix calls them. Nice addition Beam, though they could have been one and bigger.

note : this is pronounced glu glu in French...
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Old 23-09-2004, 17:50   #24
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Play your last turn,however you think is best,Beam,and post save so that the game can continue.
Are people having the same problem with accessing this site as I am?
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Old 23-09-2004, 23:14   #25
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K, settler moves to Europoort, CI switched to warrior to have a defender and compensate for the early settler.

Here is the T40 sav and a pic of the current empire. I really like to have some discussion what to do at important moments in the game like where the scouting warrior should gow now it has found coast on our W. Korea is N of us, could be a pen. But we also should learn more about the S. What do you think?


79.05KB

Download Attachment: [img]icon_paperclip.gif[/img] spacerace_turn40.SAV
98.6KB

It is important to check CI and the lux slider each turn. The worker can build a road to Europoort before going to mine the BG E of CI, we'll have enough shields with the warrior > settler coming up.

Steaton enjoy!
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Old 24-09-2004, 16:58   #26
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Nice set of turns,Beam.
I think that there must be a civ S.W. for the barbs to be present there.
We need a unit in each city to act as MP to get the lux tax down and I'd go for the gems,soonest.
With CI being so fecund (I just love these obscure words )we can churn out settlers from there Ad Nauseum.It's all down to expanding as fast as possible.
Beam asked for some input from the team that was not forthcoming,I feel that all players should participate,more.This is what makes an S.G.enjoyable.
Take it away,Steaton,I know what an expansionist you are from previous I.P. games.
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Old 24-09-2004, 20:33   #27
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Got it will play it tomoro.

Gonna make sure our borders reach the other coast to ensure no AI cant get by hopefully reserve some land for later.

Going to build some Javelins - crack some huts and make some workers - if I have time - may only get things in motion but this is the plan.

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Old 25-09-2004, 23:09   #28
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Turn 0:
Changed worker to warrior as we have enough workers for now and not enough explorers / military police

Turn 1:
Met the Koreans - no deals to make.
Have to move warrior back to guard farmer gambit - unfortunately.

Turn 2:
Settler moving north towards enemy territory unguarded could be a big risk.

Turn 5:
Settler built in Chicken Pizza and move to far coast to block off the koreans - gems will have to wait as tactical position more important

Turn 6:
Built city 'fort squid' in middle of korean territory.

Turn 12:
Settled city on other coast hopefully the koreans wont get by now
Spotted orange (ottoman?) border to the south

Turn 13:
Made contact with ottomans - swapped alphabet and 75 gold for ceremonial, warrior code, bronze working
Built city legs eleven

Turn 14:
Building temple in city near korea - if i get one old enough the culture will be big later on allowing us to convert nearby cities

Turn 15:
All done. There is a settler going to hills below gems to get both fresh water and both gems.



Download Attachment: [img]icon_paperclip.gif[/img] spacerace_turn55.SAV
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Old 25-09-2004, 23:11   #29
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Can't figure out how to do a screenshot someone let me know and I will do it! Rod you are up.
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Old 26-09-2004, 16:00   #30
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I use Anarres screen capture utility which can be found in the general discussions thread.It works a treat.
Very nice turns,Stevie,I see that you are indeed a master expansionist with 4 off settlers in production.
Here's a map of our empire.



116.82KB
Mayans west.




116.83KB
Mayans East.
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