06-11-2005, 16:07 | #31 | |
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Quote:
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06-11-2005, 18:26 | #32 | ||
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I have to choose between using my only source of stone with a mine, or irrigate it, so that the backland (plains) has water.
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06-11-2005, 18:30 | #33 |
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I have the same with my marble source
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06-11-2005, 18:42 | #34 |
Nebuchadnezzar II
Join Date: Apr 2004
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The only way to get rid of a city apparently is to gift it to an AI and then declare war and raze the city.
I'm again completely puzzled as to how corruption works. It is there and it is very high on higher difficulty. Very notable on Monarch. Have not tried anything above that yet. Reading the fora now is pretty much useless since the only thing that the articles do is just retype what is in the manual and poster with tech tree. The only exception seems to be Arathorn's/BomberEscort article on combat mechanics. There is already a calculator online made by some Russia guy (apparently Gramphos). Actually, the manual is rather unreadable in English as well. It is a very boring read. I've felt asleep yesterday trying to get through the worker actions. But it seems to be rather comprehensive so far.
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06-11-2005, 18:47 | #35 |
Nebuchadnezzar II
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Just curious. Don't you find that the game is a hybrid of civ2 coupled with TAM mod? Or course, there are huge new features, especially religion. But overall it all looks more like civ2/TAM mod in terms of gameplay.
Also, early development seems to really even more important than in civ3 (unlike civ2). Seems that having some bonus food and good terrain on start is critical. I've never abandoned any start in civ2. Here, I mean in civ4, some locations are completely unplayable. Also, seems that the map generator tries to be more gentle with the human player. I've noticed AIs are sometimes given complete wasteland as a starting location. Anyone else noticed this?
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Cujusvis hominis est errare; nullius, nisi insipientis in errore perseverare Ciceron (Marcus Tullius) |
06-11-2005, 19:07 | #36 |
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I'm playing a monarch game atm, but apart from 2 very quick and short starts that were meant to get some feel for basic gameplay I didndt play anything.
Monarch is still pretty easy though.
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I fed my Dog the American Dream Well, he rolled over and he started to scream He said, I dig the taste of salt but it don't keep me alive yeah, yeah |
07-11-2005, 11:43 | #37 |
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hm, I am so far stumped by a few things, but I always try to get as many religions as possible and that seems to help a lot with upkeep, due to the gold I earn.
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07-11-2005, 19:33 | #38 |
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My expansion rocks even on higher levels. Problem is cash. Seem to get broke way too fast.
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07-11-2005, 20:00 | #39 |
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KR, build many hamlets, and also see that religion brings you cash. I always go Hinduism and start it ASAP, build a temple ASAP, this spreads Hindu far and wide. 1st religious leader rushes the Hindu Religious wonder - atm, e.g., I have a game on earth where I earn around 17/turn only by paying cities from other civs! All but Persia have Hindu as state religion, too, btw.
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07-11-2005, 22:39 | #40 |
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My game crashes when I build a wonder, so I've avoided them...way to win now seems to chop all the forests and build a huge mili. Some forests generate 40+ hamers! I could beat Emperor if it weren't for not having wonders.
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