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Old 06-05-2005, 22:50   #491
akots
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Whipping is efficient when there are many cities and lots of land. And Pyramids. And strong UU with cheaper than usual upgrade for C3C.

OCC is not tedious... Or 5CC. 300CC as it was here indeed cannot be played without MapStat. Not by more or less sane players.

Since it is SGOTM, you are essentially restricted to GOTM. But there were very peculiar medal series games which were never processed by AlanH. Like Babylon with Conquest victory, Persia with 100K, and Iro with conquest as well iirc all Deity level. The Balylonian game would have been rather hard and interesting especially remembering early encounter with Rome and lack of iron. Iro was also rather challenging while Persia was mostly limited to FP/Palace jumps all over the map. GOTM30 was a very sound setup as well. May be adding some condition like not building or capturing any cities not on home island?
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Old 06-05-2005, 23:03   #492
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Not that I know anything like akots but what about a Semi-OCC on arch?
OCC on that island but any other island is open tp settle.
This way naval operations come into play. Something we see very rarely in games.
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Old 06-05-2005, 23:16   #493
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How about a no-worker game
I like Whomps Arch-Semi-OCC thingy.

Or a game totally without iron or horses.

No lux games.

Despot Celts was cool. I whip a lot more in my SP games now.

200+ cities sucked monkey-nuts

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Old 06-05-2005, 23:25   #494
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Whoa Meli! No workers. Smoke and his javelin throwers? What a mess that would be! Love it.

You could also freak all the engineers out by doing a automated worker variant. I'm going to start one tomorrow on CFC.
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Old 07-05-2005, 03:28   #495
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Quote:
quote:Originally posted by Whomp

Not that I know anything like akots but what about a Semi-OCC on arch?
OCC on that island but any other island is open tp settle.
I like a different arch variant - you can only settle the starting island.

It means you can make it as easy or as hard as you want by variying the size of the starting island. It also means you have to send huge navys out and I guess could lead to some very interesting city placements. ICS placement restrictions (if they exist) should of course be lifted for this game.
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Old 07-05-2005, 03:47   #496
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Quote:
quote:Originally posted by Whomp

You could also freak all the engineers out by doing a automated worker variant. I'm going to start one tomorrow on CFC.
hey! i resemble that remark actually, gozpel hosted a couple of those, and they are not too bad. as killer probably remembers, we won a DG game quite easily. imho, you should automate workers and turn on city govenors. that should drive people crazy

as far as sgotm varients, i think anarres hit the island nation thing right on the head. it would be very interesting to do a naval type game that way, especially with the English and all those free MoW's. Whatever it is, as sgotm3 proved, the rules need to be simple and clear. Arathorn's varient thread is also a good source of ideas as his are well defined.

oh yeah, congrats on an impressive finish the last few turns of this one really burnt me out, especially since we were down to 3 players at that point.
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Old 07-05-2005, 09:50   #497
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I had an awesome game once where the limitation was I could not construct a single building. That made for some fun and different play. (make sure flips are ON!)
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Old 07-05-2005, 11:24   #498
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2nd place guys! Congratulatoins, very impressive. That sure deserves a message on the portal page.
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Old 07-05-2005, 11:31   #499
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Quote:
quote:Originally posted by Whomp
... This way naval operations come into play. Something we see very rarely in games.
Fortunately. When I start to think about ship chaining, I feel dizzy and seasick. It is as bad as 300 cities. Fortunately, does not last that long, 30-40 turn maximum. The trick is to have enough ships and enough troops of course as well.
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Old 07-05-2005, 11:38   #500
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Interesting read.. finally read though it all today

I didnt see this one addressed:
Quote:
quote:Originally posted by col
I can tell which cities have just grown to readjust tiles!!

Jump to city doesnt seem to work - always goes to capital!
When this happens.. just press num-lock, and it should work properly
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