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Old 09-09-2003, 16:09   #41
Aggie
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Turn 215 (1000 AD):

WAR TIME!

Two turns ago I finished ToE and I was 5 techs in front. WF managed to steal Rep Parts one turn later. That is a bit annoying, because now he is able to have infantry as a defense.

At the start of the war I am faced with two front. One is the old core:

98.13*KB

The other is the newly conquered land:

57.47*KB

So I have to have a strong defense in 14 cities or so. Therefore I decided to first attack the new core. I found that WF defended his cities with Sipahi there! Since domination is not possible, I razed the place. I also managed to raze Mugla and Oil Springs in the old core. I killed 15 Sipahi and 6 infantry in total and lost 11 cavs.

The world map before the war:

7.24*KB

After the first turn:

7.17*KB

This allows me to move all infantry to the 8 cities on the eastern front. I have 35 cavalry and 96 infantry left
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Old 10-09-2003, 08:31   #42
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Turn 216:

Wildfire tells me that he has a terrible war weariness already! He only managed to kill 3 cavs and left my SoD in his land alone. He wanted peace, but I don't agree with that.

But...I am hesitant about what to do now in the first 5 turns. He has infantry and I don't have enough artillery. I may retreat and let the war weariness kill his productivity.

Next priority is to pillage his resources and luxuries, produce 40 artillery and a lot of cavalry.

Turn 217:

Wildfire drafted units, so he has Nationalism. This makes life more difficult. So I decide to go for a new push and aim for his capital. I will also disconnect his rubber.
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Old 12-09-2003, 15:38   #43
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You're riding this game. If you can't take his cities, pillage all the roads through his lands. This way he will not have the cash to steal your techs.
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Old 12-09-2003, 22:51   #44
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Good game
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Old 12-09-2003, 22:54   #45
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Wildfire, I thorougly enjoyed this one. Thanks for the great game
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