12-12-2003, 11:21 | #31 | ||
c00l b33r
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Quote:
peach·y ['pi:tsi] (bijvoeglijk naamwoord; vergrotende trap: peachier; bijwoord: peachily; afleiding: peachiness) 1 perzikachtig perzikkleurig, zacht, donzig 2 (Amerikaans-Engels; informeel) reuze fijn, leuk, puik, prima I assume you mean the 2nd option, otherwise you're on pot early friday morning
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That was a pretty good gamble. -- Scotty, The Galileo Seven, stardate 2821.5, Episode 14
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12-12-2003, 11:44 | #32 |
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One in four sounds triff. (find that in your dictionary )
I'm all in favour of fun variants though. I played a resourceless game once. That was certainly different. And a game with no UUs. CRacker's commercial domination was a fun game too. (Had to reach a specified gpt and gp to win).
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12-12-2003, 11:46 | #33 |
King
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Btw - if you need someone to collate the results for a division, well, I've done it before and dont mind doing it again. (And I got the results out on time unlike some people .... )
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12-12-2003, 11:46 | #34 | |
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Quote:
A Dutch-English dictionary gave me this for Zacht zacht [a] (dulcet, honeyed, mellifluous, mellisonant, sweet) pleasing to the ear. Melifluous
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12-12-2003, 12:20 | #35 |
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Wouldn't it be an idea to start before christmass. I for one have way too much spare time during the holiday...
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12-12-2003, 13:07 | #36 |
c00l b33r
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Just being practical here. KoD2 is already available on demi-god. I do not know if PP created that one from a scenario. If so a sav on emperor level could be created as well and we can start well before christmas.
@col, help very much appreciated and yeah, we could come up with nice fun variaties. Population, number of wonders, a city of every AI are all verifyable goals. Some more about the rules: do we really want a promotion / demotion system? In the tourney it never worked and if we abandon it the concept of seasons also is subject to discussion. Seasons however have the advantage that ppl entering at a later time have chance to win something compared to a ladder system. And allows for ranking based for 3 out of 4 or 5 games in case ppl are away for some time. My 2 cts (paid by the customer I am "at work" right now).
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That was a pretty good gamble. -- Scotty, The Galileo Seven, stardate 2821.5, Episode 14
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13-12-2003, 19:44 | #37 |
Join Date: Jun 2003
Location: Reunion Island.
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A rating system could provide a continuous ranking. It has two advantages:
- you don't have to play all the games in order not to drop; - newer games automatically weigh more but older results still count. People could have two ratings, one for each division. The ratings would be based on ranks in individual games and adjusted according to the difference between expected rankings (based on the existing ratings of all participants) and actual ones.
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14-12-2003, 12:15 | #38 |
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I created KoD as a random game start, so it's no scenario. But why not start a tourny gamne before the x-mas holidays. Reading thru this I think most people are looking for a slightly easier game than demi-god so I think a tourny will have more followers anyway.
I for one have time to do both games Ribannah: I think the rating system is fine for a continuous ranking but not for a season oriented play. I was thinking to work in seasons, you can easily skip a season when you dont have the time to play. Also you can change division easily when a new season starts and be competitive from the start. But if the general feeling is a continuous ranking would be more fun that's fine with me ok.
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14-12-2003, 13:12 | #39 |
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It also is possible to combine the two. To qualify for a seasonal victory, you must play a minimum number of games in one at the same division, while for the continuous ranking every game counts.
And we should have prizes, of course. The GOTM used to rename cities after the winners, that was a cool idea (I got a town in Spain, of all places!). What if when you win a season, you can design your own civ?
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15-12-2003, 12:35 | #40 |
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Time to reveil the basics...
What does KoD mean?
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