16-10-2008, 12:48 | #91 |
Emperor
Join Date: Mar 2003
Location: Netherlands.
Posts: 3,196
|
Yup!
__________________
Vrooooooooooommmmmm Stapel doesn't like cricket |
16-10-2008, 13:01 | #92 |
Emperor
Join Date: Mar 2003
Location: Netherlands.
Posts: 3,196
|
This plan (building a fishermantown on the island west of us) has more to it.
We haven't yet explored the island. We might very wel decide to fully colonize this island too! This way we have our core island with 4 colonies and the other one with 3 colonies (for instance). If we think the other island is only good for the possible fishermen colony, it will still be a top colonist growth spot. Darkness, we have several options if we build this colony only on the other island. -We can give up a colony to another European rival anytime. (I tested this) -We can simply let it be taken by the king and fully ignore it, until the end of the WoI. -We can heavily defend it with canons and minutemen (not my choice, I guess) -We can deliberately make it a switching colony. Making he AI continuously divide his forces is an extra bonus on top of its standard stupidity. ANYWAY: we need a galleon and we need to use the galleon to ship treasuries and goodies to Europe. We should pick up colonists and trade goods there. I would suggest to use the galleon for shipment between our island and Europe. And for trade with Monte's settlement on our island. Not for trade with settlement further away. I would use the caravel to ship criminals, servants and free colonists to the (so far only known) Indian fishermen settlement northwest of our island. And of course from the settlement to our colonies. Giving priority to a dozen fishermen wouldn't harm us!
__________________
Vrooooooooooommmmmm Stapel doesn't like cricket |
16-10-2008, 13:32 | #93 | ||||
Moderator
Join Date: Aug 2003
Location: Netherlands.
Posts: 4,169
|
I understand the advantages that we can gain from this city, but I'm not so sure about your options...
Quote:
Quote:
Quote:
Quote:
What do you mean by "switching colony"?
__________________
"Death is lighter than a feather, but duty is heavier than a mountain..." - The Eye of the World |
||||
16-10-2008, 13:39 | #94 |
Administrator
Join Date: Mar 2003
Location: Tampere, Finland
Posts: 4,828
|
__________________
|
16-10-2008, 14:27 | #95 | ||
Emperor
Join Date: Mar 2003
Location: Netherlands.
Posts: 3,196
|
Quote:
Quote:
If the island is any good, apart from the northern fishy spot, I prefer ot fully colonize it anyway.
__________________
Vrooooooooooommmmmm Stapel doesn't like cricket |
||
16-10-2008, 14:28 | #96 |
Emperor
Join Date: Mar 2003
Location: Netherlands.
Posts: 3,196
|
__________________
Vrooooooooooommmmmm Stapel doesn't like cricket |
17-10-2008, 03:53 | #97 |
Prince
Join Date: Sep 2005
Posts: 959
|
Yeah bout to play. I was just waiting for you all to quit talking .
|
17-10-2008, 22:22 | #98 |
Prince
Join Date: Sep 2005
Posts: 959
|
Ok I looked about last night. Question 1: What about this Jesuit Missionary on the docks? Wouldnt he be valuable for something like converting natives?
Q2: How do I rushbuy something? Like a galleon? How do I even build a galleon? |
18-10-2008, 00:21 | #99 | |
Nebuchadnezzar II
Join Date: Apr 2004
Location: Glover Park
Posts: 4,459
|
Quote:
It seems the common sense prevails however, and to actually build a galleon, one needs lumber, tools, and hammers to put the lumber/tools to use. Many thanks to Stapel for deciphering that. Yet, the domination of the common sense is only partial since galleon would also need sails (cloth?), crew (sailors??), food to be able to feed the crew (??), and probably also cannons and guns to make it a fighting vessel (???). The budget is even worse mystery to me. To the point, there is a rush button on the build section of the screen. It tells you how much gold it would cost to rush. To build galleon, one needs a drydock.
__________________
Cujusvis hominis est errare; nullius, nisi insipientis in errore perseverare Ciceron (Marcus Tullius) |
|
18-10-2008, 10:27 | #100 |
Moderator
Join Date: Aug 2003
Location: Netherlands.
Posts: 4,169
|
Absolutely. And he will also keep the natives happier and they won't grow alarmed by your presence as fast as they would without the missionary founding a mission in an Indian village... Perhaps we should use the missionary on the fisherman teaching village (even though that's not the closest village) ?
__________________
"Death is lighter than a feather, but duty is heavier than a mountain..." - The Eye of the World |