23-09-2005, 22:11 | #111 |
King
Join Date: Aug 2004
Location: Yankton, SD.
Posts: 1,310
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I am in the process of moving, and would prefer the Grahamiam take the next turns.
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09-10-2005, 17:17 | #112 |
Emperor
Join Date: May 2004
Location: USA, East Coast.
Posts: 2,673
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ok, here we are at turn 20h, before bedhead played the turn.
<s>Looks like we're setup for a 5-6 4T settler pump, with an initial settler coming out in about 5T. I'll probably throw in a warrior after the initial settler so we can get our pop up and an explorer out to find someone.</s> sorry, re-read the initial posts and i see now that we will be mining the wines, which will give us a 4-5 settler pump, not 5-6. Looks good |
09-10-2005, 21:40 | #113 |
Join Date: Apr 2005
Location: .
Posts: 545
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Oops, I just realized that I was not supposed to have played. Sorry about that. I just saw the save had come in, played, and went so sleep shortly after without giving it a second thought.
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09-10-2005, 21:45 | #114 |
Join Date: Apr 2005
Location: .
Posts: 545
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By the way, we were at one point well in the lead in post count, but have no been overtaken by at least one team and the gap between us and others is much smaller. That is likely my fault, since I was playing. I just didn't see too much to discuss. But now that it is not my turnset, I'll try to make up for my earlier silence with lots of annoying questions about progress.
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10-10-2005, 02:20 | #115 |
King
Join Date: Aug 2004
Location: Yankton, SD.
Posts: 1,310
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Our next settler is going to the gold hill on the coast correct?
Or is it going to the plains just west of the FP wheat? I would likevote for the plains first as it allows for a better worker pump, but the gold hill gives more commerce. Is food or commerce more important for the second city? I think food then go gold hill for #3.
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I am not crazy cause I take the right pills..................................... Everyday |
10-10-2005, 03:31 | #116 |
Emperor
Join Date: May 2004
Location: USA, East Coast.
Posts: 2,673
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i agree, food is more important, so I'll send the settler E 1x, NE 2x
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10-10-2005, 10:54 | #117 | |
King
Join Date: Apr 2003
Location: The Fake Dog Poo Factory.
Posts: 1,887
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Quote:
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10-10-2005, 11:40 | #118 |
Join Date: Apr 2005
Location: .
Posts: 545
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Simply meant that our spoiler thread had the most posts. So, a completely pointless measurement, but I still figured that there was something good about having posted a lot.
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14-10-2005, 00:09 | #119 |
Emperor
Join Date: May 2004
Location: USA, East Coast.
Posts: 2,673
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so, since the turns are boring, I thought I'd map out the next few worker moves.
So, the next worker actions are to mine and road the wines, move E, road, move E, chop. Mines will be done in 2T+1frozen, road in 1T+1frozen, move, road in 1T+1frozen, move, chop in 2T+1 frozen. Settler will be done in 3T (included this turn for consistancy), move to the new spot will take 3T, so in 6T will settle the new spot. Chop will be completed in 12T, so we really don't have a choice but to build a granary right away there, otherwise we waste the chop. any alternatives? |
14-10-2005, 01:09 | #120 |
King
Join Date: Aug 2004
Location: Yankton, SD.
Posts: 1,310
|
Looks good Grahamiam. I got the turn over lunch, so I just played it to give us faster turnaround. Hope no one objects.
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