06-05-2011, 16:10 | #41 |
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From time to time, players are simultaneously logged in...(as long as we allowed it, which we so far always have)
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06-05-2011, 17:30 | #42 |
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ok so what do you guys want me to make? taking in to mind the other questions i asked on page 3
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06-05-2011, 20:02 | #43 |
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I'm fine with the suggested start speed-up in any form
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06-05-2011, 21:23 | #44 | |
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Quote:
7 people are playing I don't know, we're playing 3.19 with the Buffy mod and see if it works with Pitboss Total freedom - the theme is Old Ghosts, referring to the Oldies in the game start with settler, warrior, scout.. you might throw in 1 worker, but then some civs with the right starting techs that give worker actions are at an edge. Civs are randomly divided. Starting position will have a handfull (4-5) of bonus resources. what else? Last edited by Plux; 06-05-2011 at 21:30. |
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06-05-2011, 23:10 | #45 |
Deity
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Do you still want a small map with 7 people playing? it'll get quite crowded and what about water levels? do you want any?
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07-05-2011, 01:39 | #46 |
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Easter eggs, I want easter eggs! And I like cheese!
(BTW, small map only if it is purely land based)
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07-05-2011, 04:30 | #47 |
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there will be loads of cheese for everyone, rest assured..
(map size was flexible, so if you think bigger is better than do so) |
09-05-2011, 08:47 | #48 |
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Re:Starting bonuses
Because of what Plux already said: Second worker is a little unbalanced as some start with meaningful worker techs right away, some not. That's why I'd prefer a second Settler just in case. Other possibility: Advanced start with x points (then not too many), so everyone can decide for himself. Otherwise: Everyone starting with 1 scout + 1 warrior would be ok (although that eclines the exploration bonus of civs starting with a scout already)
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09-05-2011, 15:41 | #49 |
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Join Date: Apr 2011
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If we want to make the start faster, just put quick timer for the first 20-30 turns - something like 10 or 12 hours, as it is mostly clicking EndOfTurn in those first turns and builds and actions can be queed up.
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09-05-2011, 17:06 | #50 |
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that's not a good option, seeing that some players have families and responsibilities. A missed turn that is MORE than click End can have a severe effect that early in the game.
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