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Old 26-09-2009, 11:57   #41
Robi D
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The spam bunny gave me a call. I'm still interested was just waiting for it to begin
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Old 26-09-2009, 13:12   #42
barbu1977
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So we have:

Robi D
Killer
PP\Akots\Shabba
Matrix
Stapel
socralynnek
Wosret
Gahamiam
NHJ
azzaman333
Beam

Have not confirmed yet!:
IanDC
plafuss
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Old 26-09-2009, 14:34   #43
IanDC
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I'm still interested.
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Old 26-09-2009, 17:18   #44
Plattfuss
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me too!
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Old 26-09-2009, 18:22   #45
barbu1977
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Good, I'll make a map tomorrow for 13 players.

Normal speed
No city razing
No diplo win

Anything else?
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Old 27-09-2009, 00:25   #46
Wosret
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and what about tech trade?

a non tech trade game will be nice.

by the way, is this the right thread to discuss about game options?
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Old 27-09-2009, 03:46   #47
akots
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Quote:
Originally Posted by barbu1977 View Post
Good, I'll make a map tomorrow for 13 players.

Normal speed
No city razing
No diplo win

Anything else?
+ No tech trading
+ No vassal states
+ Two settlers, three warriors (or two plus scout for those with hunting) and worker at start?
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Old 27-09-2009, 03:51   #48
akots
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Quote:
Originally Posted by Wosret View Post
- Why not diplo victory? because de resolutions only or there are another tricks?

- About vassal states, i isnt that waste whe we face some quiting... As is supose when one quites their civ becomes an AI. And its better a vassal stupid AI than one free.

- Another experiences makes me question about the possible order of playing. To avoid such a double moviment as players to standing online to try avoiding it manualy.

- And what about civ and map choices?
There are some people who are unhappy about diplomatic victories.

There is no quitting to be expected and so far, we have managed 4 games without major players quitting. Even if one loses interest, one should try to continue or find a suitable sub.

Usually, there were no problems with double moves. All players here are very reasonable people who do not want to abuse game mechanics.

IMO, civ and map choices are better left to the host and mapmaker. This is not a duel game and it is unlikely that civ choice is very important unless it comes with some bad neighbors.
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Old 27-09-2009, 05:45   #49
Azza
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Quote:
Originally Posted by akots View Post
+ No tech trading
+ No vassal states
+ Two settlers, three warriors (or two plus scout for those with hunting) and worker at start?
Personally, I'd prefer 1 settler 1 warrior/scout, but don't really mind.

Also, I'd rather be playing the game with the BUFFY mod, since I really love the extra features that assist with micro, but again I don't mind if people are opposed to the idea.
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Old 27-09-2009, 07:38   #50
Robi D
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Don't have a problem with any of the suggestion.
The actual map was excellent last time with the various starting positions.

I have no idea what the BUFFY mod is so i can't say whether i'd be for or against it
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