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Old 11-05-2006, 13:38   #21
Shabbaman
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On CFC I read the Great Wall is visible from space. Neat.
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Old 11-05-2006, 18:05   #22
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Quote:
quote:Originally posted by Paalikles

Since in theory anyone could change the engine now (unless I am wrong) - that reduces the value of an expansion pack quite a lot.
Just because it fits the existing engine doesn't make it less valuable. It's still a creative art and on anything creative the maker may claim copyright. And anything with copyright has a potential value.
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Old 11-05-2006, 18:14   #23
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Expansion packs are overpriced though, in almost every case.
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Old 11-05-2006, 18:49   #24
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just wait for the second expansion pact to come out and get that one
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Old 11-05-2006, 18:56   #25
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Quote:
quote:Originally posted by Shabbaman

Expansion packs are overpriced though, in almost every case.
That I agree with.
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Old 12-07-2006, 09:57   #26
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I'm reading about the reshuffling of the civ traits (including the new ones) on IGN. It's good they made new pairings instead of simply adding the new traits only to the new leaders. I also like civ specific buildings. Some of them are pretty strong. Russian research institute anyone?
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Old 12-07-2006, 10:40   #27
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I like the Mongolian Ger building a lot. +4 experience points for mounted units. Coupled with barracks and theocracy that gives your cavalries/knights/keshiks +10 experience points, a level 4 unit without even having to win a battle.
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Old 12-07-2006, 11:00   #28
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Wouldn't it make sense if barracks now only give a bonus to non mounted units?
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Old 12-07-2006, 13:17   #29
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Quote:
quote:Originally posted by Shabbaman

Wouldn't it make sense if barracks now only give a bonus to non mounted units?
Sure, it would, but I haven't read anything about that in any preview...
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Old 12-07-2006, 13:25   #30
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but then the building wouldnt be as much of a bonus because it'd mean you'd have to build a barracks and that if you wanted to produce varying unit types.

maybe if they made you build both the mongolian thing could be +6 for mounted units.
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