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Old 11-02-2004, 13:01   #31
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Old 11-02-2004, 13:56   #32
Lt. Killer M
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skyfish, my test game NEVER saw an attack. Not once!
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Old 11-02-2004, 14:17   #33
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I still agree with Sky. We have roaming barbs AND military police is also important.

@Plux: only when the random map generator created Marla's world map
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Old 11-02-2004, 15:57   #34
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I suggest we call it Rotterdam anyway. The looks of it are too similar to ignore, grasslands and cows, a river to the south, and that coast we see to the west must be great britain.
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Old 12-02-2004, 14:14   #35
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Sky & Aggie,

We have a great food & production bonus. We will grow in 5 turns. One cow will be mined after 6 turns. After turn 20 (or so) we will have a curragh and a granary. Therefor the risk is small.

I usually take this risk anyway, I never play below deity level, and hardly ever get kicked by the AI soon.
What is the problem?
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Old 12-02-2004, 14:22   #36
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And a warrior only takes 2 or 3 turns to build. In return you get more hapiness in the cities and a bit more safety.
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Old 12-02-2004, 14:27   #37
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Just to be in the debate, 2 or 3 turns is almost a city. I still think a warrior is worth it - never for the city itself in the first 20 turns or so, but to explore the surrounding land and pick our second city spot.
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Old 12-02-2004, 15:08   #38
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ok ok!
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Old 12-02-2004, 15:20   #39
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Well killer, I've seen several instances of IA taking an undefended capital in c3c. One of those instances was the first c3c game I ever played.
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Old 12-02-2004, 16:13   #40
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Or maybe look at my spoiler for the KoD-game which ended round about 2800BC
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