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Old 16-09-2004, 23:55   #11
Col.Tarleton
 
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Welcome,Killer.
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Old 17-09-2004, 00:50   #12
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okies, 5 players, we have lift off! I'll set it up tomorrow, was planning to do that today but a family emergency (my dads wireless LAN had to be configured and he had 'his birthday too) kept me busy all day.
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Old 17-09-2004, 11:35   #13
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Good to see plenty of good players interested, PP asked me to participate as well, but after giving it some thoughts, I've come to the conclusion that SGs (at the moment) just aren't my kind of thing, as are epic single player games in general, as I haven't played one in a long time already, since the ISDG started actually.

So I probably wouldn't have been able to give the game the commitment a SG requires either, therefore I suppose you're better off without me anyway. Good luck with the game, I'll still try to follow the thread at a regular basis of course, since, as pp said, I have done quite a few space ship vics myself as well on previous occasions.
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Old 17-09-2004, 20:20   #14
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It's all systems go,take it away,Proppers.
Pity that Kemal feels unable to participate but there you go.
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Old 18-09-2004, 01:12   #15
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starting the game
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Old 18-09-2004, 01:46   #16
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the start - 4000BC

37.25*KB

on a lake, which gives the food bonus liek a river. The cane is a bonus food also. the wheat in the west can make a great second city.

Settle on the spot, move worker on game forest to chop and start granary. 1st tech is alpha. I wanna move to rep and lit asap.

turn 2 - 3950
start chopping

turn 3 - 3900
nothing

turn 4 - 3850
nothing

interturn
forest is chopped we add 10 shields to granary.

turn 5 - 3800
start irrigating

turn 6 - 3750
zzzz

turn 7 - 3700
we grow to pop2, I adjust lux slider.

interturn
irri os done

turn 8 - 3650
start road.

turn 9 - 3600

interturn
road done

turn 10 - 3550
move worker on sugar to mine and road

interturn
borders pop, we grow to 3 pop


96.18*KB

turn 11 - 3500
adjust lux slider, start mining

turn 12 - 3450

turn 13 - 3400

turn 14 - 3350

interturn
we grow to pop4, mine done

turn 15 - 3300
adjust lux slider, mm town, start road

turn 16 - 3250

interturn
road done

turn 17 - 3200
move on plains as irri is faster than mining and irri plain= mined bg


turn 18 - 3150
start settler

interturn
we grow to 5 I adjust lux slider and mm city

turn 19 - 3100
lux costs are going thru the roof. we need to build a few warriors

turn 20 - 3050

Our situation

96.25*KB

I took a gamble by building granary first. It means delaying contacts and first settler. otoh, now we can build a settler every 4 turns.

GL to the next player and please take care MM'ing our settler fac.



Download Attachment: [img]icon_paperclip.gif[/img] sssg20.SAV
74.97*KB
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Old 18-09-2004, 11:52   #17
Beam
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Looking good PP!

What's the roster like?
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Old 18-09-2004, 18:19   #18
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Very nice turn log,PP.We should be able to churn out settlers,now,very quickly.
As PP hasn't left an order of play,I suggest the following order of play to get the show up and running.
Propain. (played)
Beam (up now)
Steaton (on deck)
Col.Tarleton.
Lt Killer.
If that is agreeable,take the next turn,Beam.
Strict 24 hr,Got it,48 hr play........as if
So,take it away,Beam,and bon voyage.
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Old 18-09-2004, 20:22   #19
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Playing (with flu, hope you won't be infected).

Pre-turn:
Set governor to Emphasize Production.

-3000 - T1:
Grow to 6, adjust slider. BG to For. for Settler next turn.

-2950 - T2:
Settler, adjust slider.

-2900 - T3:
Worker finishes road, moves to BG for mining

-2850 - T4:
Mining, settler moves to tile NW and NE of wheats
Next settler and growing in 3.

-2800 - T5:
A Korean Spear finds us, Wang Kon gives Alpha + 10 for Masonry. Accepted. Writing at min.

Breda is founded.

-2750 - T6:
Not a lot.

-2710 - T7:
Settler. It moves to the area N of Breda.

-2670 - T8:
Zzzz.

-2630 - T9:
Idem.

-2590 - T10:
Idem.

-2550 - T11:
Settler. It moves SW.

-2510 - T12:
Worker &gt; Worker in Breda, road on Wheat to keep Breda happy at size 2.

One move of the N settler is used to scout terrain from a mountain. Wow, Marsh and Forest but there is a nice tile next to a river where it will move next turn.

-2470 - T13:
The SW settler meets a Barb stack

IT:
We lose the settler.

-2430 - T14:
Fucking Farmer Gambit is founded NNE of Breda. &gt; Warrior.

IT:
Closest Barb fortyfies.

-2390 - T15:
Mwah.

-2350 - T16:
Settler, the factory is running nominal now. It moves NE.

-2310 - T17:
CI worker moves to the last tile that's part of the SF.

-2270 - T18:
Europoort is founded NE of CI. &gt; Curragh.

IT:
Forest chop puts shields in CI instead of Breda.

-2230 - T19:
Settler in CI, thanks to the chop.

1 turn to go, it is key to discuss where to move the settler now. 2 more barbs are SW of the one visible. It is the natural direction for founding the next city but we need units to clear the area. Other wise we can go N of Europoort, the Korean spear came from there &gt; less change of barbs.


216.66KB
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Old 19-09-2004, 15:41   #20
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"Fucking farmer gambit",I like it.
Until we build some troops I think that settling N of Europoort is the only option.
Bad luck with the suicidal settler.
It seems that Chicken Pizza is indeed a settler factory,well done PP.
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