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Old 06-11-2005, 16:07   #31
barbu1977
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quote:Originally posted by DavidC

Once in Slavery civics, how do you whip cities ? Please !
That (translated) manual is totally unreadable...
Right under de draft button in the city screen.
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Old 06-11-2005, 18:26   #32
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Quote:
quote:Originally posted by ProPain

- irrigation spreads through farms but only when the connection to the fresh water source is intact. I could build a new farm next to an old one after disconnecting the original farm next to the river.
So, which one is it?
I got it now. You can only build a farm when connected to irrigation (connected to water directly via other farms after researching Civil Service). But all the farms you disconnect from a water source won't work anymore! Well, it does make sense.

I have to choose between using my only source of stone with a mine, or irrigate it, so that the backland (plains) has water.
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Old 06-11-2005, 18:30   #33
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I have the same with my marble source
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Old 06-11-2005, 18:42   #34
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The only way to get rid of a city apparently is to gift it to an AI and then declare war and raze the city.

I'm again completely puzzled as to how corruption works. It is there and it is very high on higher difficulty. Very notable on Monarch. Have not tried anything above that yet.

Reading the fora now is pretty much useless since the only thing that the articles do is just retype what is in the manual and poster with tech tree. The only exception seems to be Arathorn's/BomberEscort article on combat mechanics. There is already a calculator online made by some Russia guy (apparently Gramphos).

Actually, the manual is rather unreadable in English as well. It is a very boring read. I've felt asleep yesterday trying to get through the worker actions. But it seems to be rather comprehensive so far.
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Old 06-11-2005, 18:47   #35
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Just curious. Don't you find that the game is a hybrid of civ2 coupled with TAM mod? Or course, there are huge new features, especially religion. But overall it all looks more like civ2/TAM mod in terms of gameplay.

Also, early development seems to really even more important than in civ3 (unlike civ2). Seems that having some bonus food and good terrain on start is critical. I've never abandoned any start in civ2. Here, I mean in civ4, some locations are completely unplayable. Also, seems that the map generator tries to be more gentle with the human player. I've noticed AIs are sometimes given complete wasteland as a starting location. Anyone else noticed this?
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Old 06-11-2005, 19:07   #36
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I'm playing a monarch game atm, but apart from 2 very quick and short starts that were meant to get some feel for basic gameplay I didndt play anything.

Monarch is still pretty easy though.
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Old 07-11-2005, 11:43   #37
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hm, I am so far stumped by a few things, but I always try to get as many religions as possible and that seems to help a lot with upkeep, due to the gold I earn.
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Old 07-11-2005, 19:33   #38
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My expansion rocks even on higher levels. Problem is cash. Seem to get broke way too fast.
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Old 07-11-2005, 20:00   #39
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KR, build many hamlets, and also see that religion brings you cash. I always go Hinduism and start it ASAP, build a temple ASAP, this spreads Hindu far and wide. 1st religious leader rushes the Hindu Religious wonder - atm, e.g., I have a game on earth where I earn around 17/turn only by paying cities from other civs! All but Persia have Hindu as state religion, too, btw.
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Old 07-11-2005, 22:39   #40
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My game crashes when I build a wonder, so I've avoided them...way to win now seems to chop all the forests and build a huge mili. Some forests generate 40+ hamers! I could beat Emperor if it weren't for not having wonders.
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