09-01-2004, 14:02 | #41 | |
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Quote:
I still think I wouldn't really dramatically change my plans if I knew my opponent was trying to steal stuff. He is the enemy anyway!
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09-01-2004, 15:58 | #42 |
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But maybe you have a complex treaty that forbids spying? Or maybe you just use the info to extrapolate exactly what tech level your opponent has? I myself would at the very minimum use the info to make some pompous rhetoric about how the backstabbing duplicitous playernation had been caught attempting to steal our glorious tech - and use it as levarage in any subsequent negotiations The point is that the information can only be useful, if we got popups in pbem like you do in solo we wouldn't complain about getting the information would we? And Aggie is right - spying without having to report a failed mission is risk-free, and obviously dosen't work as intended from a design point of view... I like the spying part of the game a lot (mwuhahaha) but it only really works from a game mechanics aspect if you can get caught spying, which means reporting the stuff firaxis failed to implement in multiplayer. |
11-01-2004, 11:31 | #43 |
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Recent discussions convinced me set up a sort of game type rules.
- no rules, free fight - medium rules, to be filtered out of this thread - tight rules, almost nothing is allowed, also to be filtered out of this discussion lets get rid of these annoying discussions! |
11-01-2004, 11:37 | #44 | |
c00l b33r
Join Date: Nov 2003
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Quote:
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That was a pretty good gamble. -- Scotty, The Galileo Seven, stardate 2821.5, Episode 14
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11-01-2004, 12:54 | #45 |
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From page 1:
Summary of basic rules Just to have a basic set, everyone is free of course to agree otherwise. Battle reports: In human vs. human battles players report to each other on the battle, including type and number of units used and wins / losses / withdrawals. Typicially the things visible in Single Player. 2nd player reports AI vs. 1st player??? Spy missions Failed spy missions vs. human players where the spy is caught are reported to that player. If the spy is successful or gets away with it no report is needed. Recommended to agree before the game starts - Reporting of typical End-of-turn messages by the last human player in the Q. Wonder, diplo messages etc. Most if not all that info can be gained from the advisors. - MPP and / or MA vs. human players. Exploits NOTE: this is not defining what an exploit is, it as an overview of what a lot of people consider exploitive. Feel free to agree differently in your game. - Using the advisor screens while in build part of the turn for things like revolt gambling, tile-sharing, tax/lux/sci adjustments. - Resource disconnection. - Changing preferences during the game without agreement with the other players. - And more, Sky promised to compile a list. |
12-01-2004, 22:28 | #46 |
c00l b33r
Join Date: Nov 2003
Location: Beat 'm up Scotty!. Lives in the Lands that are Nether.
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Just wondering why, after 1,5 days, there is so little response.
Please keep in mind that this is not an attempt to create a rulebook for pbem's, but more an effort to come to a base set describing the assumed and undescribed. And where players among themselves add or remove rules pre-game or in-game. Feedback and Skies overview of exploits very much appreciated!
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That was a pretty good gamble. -- Scotty, The Galileo Seven, stardate 2821.5, Episode 14
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