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Old 01-04-2003, 12:16   #21
Shabbaman
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Yeah, I know, but there's next to nothing else what I can do. I don't know what I was thinking when I picked the Koreans... I'm lucky that I'll be able to toggle my golden age. I had serious doubts about that some turns ago...
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Old 01-04-2003, 12:33   #22
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quote:Originally posted by Shabbaman

I'm negotiating over chemistry with him, he wants physics plus banking. Sounds like a poor deal to me...
Looking at this again I got confused... How can you not have chemistry and have physics!!!

BTW I guess you have to count the turns you will need to get nationalism AND the time you need for upgrading your muskets and pay Killer to leave you alone. Pay per turn..., if he breaks the deal at least he has won by being a unreliable treaty-breaker!
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Old 01-04-2003, 12:51   #23
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Well, there's only the puny French left... If Killer breaks treaties, he only gets a rep hit with me I guess.
Anyway, you're correct, I meant astronomy instead of physics.
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Old 02-04-2003, 10:55   #24
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The pbem trading system sucks. Besides that you can't 'spy' for free, by looking what techs they've got to offer, it's also way too slow.

In this game, I've traded with Killer for chemistry. Now, the research I'd invested in that for 1 turn is wasted. 1 turn is wasted by proposing it the deal to Killer, 1 turn is wasted for him to reply, and now I hope that he doesn't forget to 'accept' this turn... I could have researched chemistry in 5 turns, so I'd have gotten it 1 turn later than now.

This sucks.

Maybe Killer is stalling on purpose. He's smart enough for that...
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Old 02-04-2003, 11:50   #25
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I guess you should research something else in the mean time... (or set science to zero)
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Old 02-04-2003, 12:05   #26
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I can't research anything. Yeah, useless crap such as democracy ... I need chemistry, so I can research physics. I must get riflemen A.S.A.P.!
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Old 02-04-2003, 12:23   #27
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Problem solved: we replayed. (replaying in a multiplayer game? strange...)
I'll have riflemen in 15 turns or less, golden age in 6...
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Old 02-04-2003, 13:15   #28
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quote:Originally posted by Shabbaman

I can't research anything. Yeah, useless crap such as democracy ... I need chemistry, so I can research physics. I must get riflemen A.S.A.P.!
If you want rifleman you will need lots of other techs of the MA including Democracy before jumping to the IA!!!!! You can only skip Free Artristy...
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Old 02-04-2003, 13:16   #29
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quote:Originally posted by Shabbaman

Problem solved: we replayed. (replaying in a multiplayer game? strange...)
I'll have riflemen in 15 turns or less, golden age in 6...
What a bunch of pussy's!!!!!


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Old 02-04-2003, 13:27   #30
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Quote:
quote:Originally posted by ERIKK

Quote:
quote:Originally posted by Shabbaman

I can't research anything. Yeah, useless crap such as democracy ... I need chemistry, so I can research physics. I must get riflemen A.S.A.P.!
If you want rifleman you will need lots of other techs of the MA including Democracy before jumping to the IA!!!!! You can only skip Free Artristy...
Ahem.

You're wrong.

You don't need democracy, navigation, free artistry, printing press, military tradition and music theory. Oh, and chivalry.

Anyway, in the time that Killer has to research 1 tech (military tradition) I've got to do 2: magnetism and theory of gravity. As a bonus, those two are more expensive as well... but I'll be in my Golden Age. Hmmm.

Tough call. The game might be over by the time I get riflemen.
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