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Old 17-11-2006, 20:21   #41
Robboo
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wait are we supposed to be at war or are we supposed to declare it when we meet. i dont see the war tags by the names.
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Old 17-11-2006, 20:30   #42
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quote:Originally posted by Robboo

wait are we supposed to be at war or are we supposed to declare it when we meet. i dont see the war tags by the names.
I think it happens automagically when we meet.

Wait, does that mean if we don't explore we can delay war weariness?
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Old 17-11-2006, 20:30   #43
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when you meet someone.. it will auto-declare. Sort of like in our 2 on 2 PBEM with Whomp & BCLG
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Old 17-11-2006, 20:51   #44
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cool...so dont explore more than i need to.

/note to self....explore in force.
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Old 17-11-2006, 20:56   #45
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riiight []
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3/2006 : Now, surely that must be because some fists might have caused internal damage to certain delicate parts?
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Old 18-11-2006, 00:42   #46
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Does anyone know if there is war weariness in this game ??? I hope not, otherwise Always War is quite silly.

Are we supposed to conduct absolutely no diplo with any opponent in this game ? I assume so.

Is there any reason for the turn timer to be set at 22 hours per turn, instead of say 24 hours ? Just wondering. Does the current turn automatically end when the last civ to play logs out ? Not sure, but it seems so, if I understand that Civstats.com page well.
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Old 18-11-2006, 01:05   #47
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no war weariness

no diplo

22 hours because due to loading of game etc it evens out at about 24 hoursish
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Old 19-11-2006, 08:01   #48
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Quote:
quote:Originally posted by kryszcztov

Does anyone know if there is war weariness in this game ??? I hope not, otherwise Always War is quite silly.

Are we supposed to conduct absolutely no diplo with any opponent in this game ? I assume so.

Is there any reason for the turn timer to be set at 22 hours per turn, instead of say 24 hours ? Just wondering. Does the current turn automatically end when the last civ to play logs out ? Not sure, but it seems so, if I understand that Civstats.com page well.

There is a little WW but at only 1/4 of an SP game. Also if you look at how WW is worked out in civ4 the only time you get it is by fighting losing units outside your cultural influence as well as taking cities. Also WW is specific to each civ, so if you kill someone off it resets. The only way in this game that you will suffer the effect of WW is if you attack someone, lose a lot of units and they survive. There is an article in the war acadamy at the cfc which goes into greater details here.

As for diplomacy, in game your at war with everyone so there is none, however that does stop you conducting some out of the game.

The 22hrs, as BC alluded too the pitboss clock tends to run a little slow so 22hrs takes about 24hrs in RL
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Old 19-11-2006, 12:37   #49
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I thought we agreed to no contact out of the game anyways, due to tubbys benefit because he couldnt keep up with diplomacy.
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Old 19-11-2006, 13:04   #50
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I've never seen it mentioned. Although lets face it there is not that much available for discussion. The only thing two people could discuss is not attacking each other for x turns so they can focus on killing other people. I think even tubby can handle minimal negotiations.
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