30-09-2009, 20:35 | #121 |
c00l b33r
Join Date: Nov 2003
Location: Beat 'm up Scotty!. Lives in the Lands that are Nether.
Posts: 5,094
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I really like the way we did it the previous MP games. The mapmaker picks the Civs and Leaders and the dice allocates those to players. And iirc the leaders that won those MP games are not among the favorites for SP games. I'd prefer to use the current procedure. And keep things KISS.
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That was a pretty good gamble. -- Scotty, The Galileo Seven, stardate 2821.5, Episode 14
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30-09-2009, 20:52 | #122 |
Nebuchadnezzar II
Join Date: Apr 2004
Location: Glover Park
Posts: 4,459
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Exactly the thing. All the games have been finished successfully, there is no need to changes the functional system.
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Cujusvis hominis est errare; nullius, nisi insipientis in errore perseverare Ciceron (Marcus Tullius) |
01-10-2009, 13:40 | #123 | |
Chieftain
Join Date: Aug 2006
Location: Victoria, Australia
Posts: 48
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Quote:
Not that they all have to be full anyway. Use empty ones as a shield for those with units. |
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01-10-2009, 14:19 | #124 | |
Chieftain
Join Date: Mar 2005
Location: Brazil.
Posts: 194
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Quote:
But as it seems, if you think it make things easy, let it be. |
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01-10-2009, 16:25 | #125 |
Chieftain
Join Date: Nov 2008
Posts: 34
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An alternative picking system to be considered is a system that has worked well both in pitboss games and in online multiplayer.
It is called unrestricted reverse pick with financial leaders banned. It works like this. The map maker or an admin list the players in a random order from 1 to 16. Player 1 picks a leader first, player 2 second etc. Player 16 picks a leader last but picks a civ first and the order in picking is reversed...so player 15 picks a civ second etc. That guarandees that we will have 16 different leaders (with no financial ones) and civs in the game and that the players who get to pick leaders last get to pick civs first, so it balances the pick process. |
02-10-2009, 10:06 | #126 |
Chieftain
Join Date: Aug 2006
Location: Victoria, Australia
Posts: 48
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I don't really care, I just want things to get underway asap.
The waiting is the worst part. |
02-10-2009, 15:02 | #127 | |
Emperor
Join Date: Apr 2004
Location: Blame Canada!.
Posts: 3,501
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Quote:
I'm sorry it's taking so long, but my PC takes about 5 minutes to generate a huge map and 2 others to load it in world builder afterwards. Chances are that city razing and barbs will be off.
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03-10-2009, 04:48 | #128 |
Chieftain
Join Date: Aug 2006
Location: Victoria, Australia
Posts: 48
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03-10-2009, 04:50 | #129 |
Emperor
Join Date: Apr 2004
Location: Blame Canada!.
Posts: 3,501
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Still working on it...
Finding the right script is not easy for 15 and I don't want to give you guys a simple pangea map.
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03-10-2009, 13:08 | #130 |
Chieftain
Join Date: Nov 2008
Posts: 34
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Try this script...you might like it and it could work well for this many players
http://league.civplayers.com/getFile.php?id=66 If you decide to use it, toroidal wrap I would suggest... |