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Old 07-01-2004, 21:51   #51
Gothmog
 
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Sounds like fun Sky...

I had to chuckle at this:
Quote:
quote:The adrenaline rush you get from it beats some of the best drugs
Not to reveal too much, heh.
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Old 10-01-2004, 17:47   #52
Skyfish
 
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Oh yeah Gothmog, its a close call but sex is still better than Civ
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Old 15-01-2004, 15:17   #53
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The war against George W. Fucking Bush and his Axis of Evil is going really great




The turn after I got contact with Kemal and sold Republic to everyone I saw that he discovered it too !
It means I was right to assume he would go full research on Republic (forgot to say I investigated his capital before I declared war on him :
he had in excess of 700gold and was running MAX research : Outrageous !),
he must have been real close to it since he got it just one turn after me

He did not go into anarchy that turn though, he waited one or 2 turns. He probably wasnt too ready for a continent war straight away

As you can see above the AIs are really weak though I seriously doubt
this continent-wide war will cause him any trouble, I am doing this
only to try to delay him
The best news out of this is that my galley survived and got to the
other side of the straight, it spotted a Kemal galley going towards
the straight, since we are at war (and not a phoney one at that )
I attacked him
If I had lost I would have then sold all contacts across the world and grab everything that could be before he could make contact with Korea
Strangely I won



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Old 15-01-2004, 15:51   #54
Beam
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Going strong!

Minimap please?
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Old 15-01-2004, 16:09   #55
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Minimap of course no problem


8.17KB
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Old 15-01-2004, 16:41   #56
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Quote:
quote:Originally posted by Skyfish


Oh yeah Gothmog, its a close call but sex is still better than Civ
That depends on the civ.[]
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Old 15-01-2004, 20:05   #57
Pastorius
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Hm - some tight builds there by the two of you...well - Kemal's build is even tighter
Enlighten a noob as to what the benefits are of such a strategy?

And - nice headbonking


Quote:
quote:
quote:Originally posted by Skyfish
Oh yeah Gothmog, its a close call but sex is still better than Civ
Quote:
quote:
Originally posted by Kingreno
That depends on the civ. []
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Old 15-01-2004, 23:30   #58
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Thanks Paal !
Well... tight build......how should I put it ...
I know ! Ask anarres he is the expert and I learned it from him

Seriously its an efficiency issue in the early ages, citiies can share tiles for optimum micro-management
But mainly because of RCP : I had to build 2 perfect rings around my capital so I calculated the best 2 distances
possible to fit in the peninsula. In a way, the more cities you have in your 2 rings the more productive your RCP is .
Because it s continent game I was counting on this game going to Industrial Ages so I chose a build
that was not so extreme as in my anarres game for example. Distance 4 and 8, its close but still you
can get first ring cites to size 12.
Anyway, I like it tight (oops sorry OT... )
It might not be the best solution but that's the only one I could make with the very scant map knowedge I had...
As you can see with Kemal he used his scout very efficiently to get the map of all his surroundings and
then think of this amazing plan of a palace jump with an FP built all before 1000BC
I still cant believe how scary this is...

Anyway I am scared at how tight his build his, for me its a sign he wants to end this fast because
his 1st ring cites will have problems as soon as they are size 8 or 9. So its clear he will try to invade me with Zerks.
He cant let me get to Sipahis, I know whats comin my way, its a real race ...
and you might know he is the fastest racer in the world so...say a prayer for me, its gonna be a carnage
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Old 15-01-2004, 23:43   #59
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Dear God,
Help Sky, he really needs it

Thanks

Paalikles


seriously though - you're one tough player, so I am sure you can give him a thorough beating at least.

Thanks for the info - will try it out as soon as I have the time.
*realizes that he is pretty much doomed in his game vs Killer's mean vikings....d'oh
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Old 15-01-2004, 23:44   #60
Beam
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Even without RCP a tight build still works best for a number of reasons, among them are MM, 12-pop limit until IA, efficiency in: settling, building roads, defense. But also getting tiles within boundaries without culture. I agree that Kemals build is very tight, it does remind me of the way Aeson played his HOF games. He could spend more than a day on a turn with just minor breaks and some sleep.
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