15-10-2008, 19:26 | #81 | |
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I think we would need to go with Darkness's plan of building a fish city and farming for pioneers. The land is not very abundant and has to be grabbed, otherwise we will play the whole game with just 2 cities. Also, Monte can be whipped out of existence, he has only two cities with a handful of warriors (no more than 10 total).
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15-10-2008, 19:53 | #82 | |
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What does this have to do with talking to chiefs????????
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15-10-2008, 20:14 | #83 | |||
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We need to buy the lumber (more expensive than purchasing in Europe) AND we need to pay for converting lumber into production (afaik always 6 gold per converted lumber), and for tools (also more expensive) if we lack them. A lumberjack adds 7 more lumber. Lumber costs 4 in Europe and more in the colonies. We thus save 28 to ?36? gold each turns. I guess that pays off at some time. Quote:
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15-10-2008, 22:23 | #84 | |
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15-10-2008, 22:38 | #85 | |
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Also trading with the indians is quite lucrative in the beginning so we should definitely pick up the money from Monte before we kill him. PLaying a few games I found that the all the villages from one tribe share the same funds like a normal Civ4 civ. So you can easily clean out a tribe's coffers by trading the first requested trade goods (usually trade goods/horses/tools) to a few villages and so prevent trading the guns/cigars/rum they usually ask after that.
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I fed my Dog the American Dream Well, he rolled over and he started to scream He said, I dig the taste of salt but it don't keep me alive yeah, yeah |
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15-10-2008, 22:48 | #86 | |
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I totally agree. Bleed 'em dry financially before killing him.
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16-10-2008, 01:23 | #87 |
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Ok, this makes sense.
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16-10-2008, 01:24 | #88 | |
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16-10-2008, 01:25 | #89 |
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Is wagon needed for that?
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16-10-2008, 11:11 | #90 |
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If the village is on the coast you can also trade by ship...
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