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Old 22-11-2005, 02:16   #71
grahamiam
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archers are good, just enough to keep yourself safe. vWarriors are good for upgrading later (3*10=30g per upgrade, pretty cheap). I have 2 sources of iron.

also, I popped the hut near barbu, hoping for barbs but got maps instead.
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Old 22-11-2005, 02:27   #72
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Awesome.... Rik's been telling me that there is an apparent lack of iron. But the mis-information was flowing both way
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3/2006 : Now, surely that must be because some fists might have caused internal damage to certain delicate parts?
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Old 29-11-2005, 05:44   #73
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Well, now I found horses near me, so it seems that I have all the strategic resources for both of us Well, because of this, I've just built my last settler for a little while. Sala has now been switched over to a 1T worker pump, as it's obvious that I have to get things going infrastructure-wise.

Please don't go on the road with your king. I have a warrior/settler pair that will be heading that way next turn (towards the horses). I also have a conscript warrior on my Northern border that can provide escort duty for your king back to your border, if that's where he's heading.
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Old 29-11-2005, 13:04   #74
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No prob on the king... I'll move him back for MP duty now. No need for an escort. but thanks though. I have two workers coming down to you. I'm getting a worker every turn and have been for the the last 3-5 turns. So I'll probably be roading 2 tiles every turn soon. Keep settling. I'll leave the 4 workers coming down to you and send a few more soon. I have 5 cities and am comfortable with that for now.

Since my workers are IND and work faster, it makes more sense for me to work your land and you focus on settling and getting your pop up.

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Old 08-12-2005, 21:39   #75
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I sent math. I started Construction due in 11 turns. I'm in the process of roading to the south with 4 workers. I have 7 workers. I think that after I get 4-6 more I'll turn back on the settlers. I have a rax in 2 cities and am building cats in my other two.


Do you want more than 4 of my workers down there helping out?
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Old 08-12-2005, 21:44   #76
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no, 4 is enough, especially with whomp snooping around. you sure you don't have iron? i have 2 plus horses. anyways, one is close to Barbu and the other is towards Mistfit. both are in my 2nd ring, so not too hard to defend.

I have a settler now heading for the horse. I went on a worker building spree, and am up to 4 or 5 (iirc). Another will be done next turn, then it's all military except for the cap, which will build settlers again for a bit. Also, I started on Myst, will be done in 3T, then will start on Construction/Poly, whichever is more expensive.
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Old 12-12-2005, 00:05   #77
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Tubby, it's probably best that the king heads home. Further E could be trouble, as seen below. Also, Whomp is sending an archer towards my horse, which is quite unwelcome.

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Old 12-12-2005, 12:58   #78
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Mistfit is just messing with you and nothing to worry about IMO. Just have a couple of warrior ready to attack him. I'll take my King back home for MP duty.

I'm sure I don't have iron although I'll check again. Also I'm researching Construction. So you need to go Currency or Poly.
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Old 13-12-2005, 02:27   #79
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Whomp & Barbu think that you're king is on that mountain for some odd reason. I was panicky until I saw the headdress in Salmanca
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Old 13-12-2005, 05:06   #80
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ok, if it's still alive, I'll name it something stupid
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