28-09-2009, 14:20 | #71 |
Emperor
Join Date: Mar 2003
Location: HAWK!.
Posts: 4,365
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yeah, lets stay away from sources of trouble
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One more turn..... just one more turn... one MORE! |
28-09-2009, 14:44 | #72 |
Nebuchadnezzar II
Join Date: Apr 2004
Location: Glover Park
Posts: 4,459
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In PB, OOS can happen with a single player. Most of OOS errors (and it is the most common way to hang the server). The latest patch fixed many things except amphibious stack attack.
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Cujusvis hominis est errare; nullius, nisi insipientis in errore perseverare Ciceron (Marcus Tullius) |
28-09-2009, 15:00 | #73 |
Chieftain
Join Date: Aug 2006
Location: Victoria, Australia
Posts: 48
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I've never seen it happen from the 1000s of turns I've played.
If not everyone wants to use BUFFY, I'm happy to not use it, just wanted to put the option out there. |
28-09-2009, 15:25 | #74 |
Moderator
Join Date: Nov 2004
Location: USS Defiant
Posts: 3,827
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If indeed BUFFY can cause OOS in Pitboss, then we should not use it.
I am fine with a slightly accelerated start, like 2 Settlers (maybe plus warriors/scouts and one worker). Might also decrease the chance of one civ being eliminated too early. No tech trades is a must have, IMO. No espionage would be ok, but also the opposite would be ok. Maybe "No city razing"? Helps the builders...
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Being without a signature since November 2004. |
28-09-2009, 15:41 | #75 |
King
Join Date: May 2006
Location: Cajun Country.
Posts: 2,002
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I am not ready time-wise to commit to a daily play BUT if Someone needs a sub for a few days I can follow directions and help out.
By mid-october(hopefully) I will again have more time for daily play. |
28-09-2009, 16:00 | #76 | |
Emperor
Join Date: Mar 2003
Location: Netherlands.
Posts: 3,196
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Quote:
I don't think espionage adds more fun to the game, but I wouldn't really mind. In the original CtC game, city razing was off. IMHO, it proved to be a good thing. Accelerated start is fine.
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Vrooooooooooommmmmm Stapel doesn't like cricket |
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28-09-2009, 16:30 | #77 |
Emperor
Join Date: Apr 2004
Location: Blame Canada!.
Posts: 3,501
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Map maker reporting.
- With Indiansmoke, we are now 15, 16 will be maximum number for the map I have in mind. - I think Espionage is good. And will remain on. If you don't like it, don't use it but others may take advantage of it. - City razing is off, mainly to prevent late game coastal city razing without real chance for retaliation. - We will not use BUFFY. The KISS principle applies here (keep it simple, stupid) - 2 settlers does speed up things alot.
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28-09-2009, 16:51 | #78 |
Chieftain
Join Date: Nov 2008
Posts: 34
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In regards to city razing, I find it terrible when it is off. reason being that if someone goes and make a city 20 tiles away from his capital in the middle of your land and places the city badly it basically screws your game.
So infact if you want to screw an opponent no need for an army..just make a crap city in a location that prevents him from building cities. I find it a terrible idea to be responsible for the mistake of others, thus I strongly urge you leave city raising on...I understand the late game reason...but the reasons against it are much more important IMO. |
28-09-2009, 17:06 | #79 | |
Emperor
Join Date: Mar 2003
Location: Netherlands.
Posts: 3,196
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Quote:
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Vrooooooooooommmmmm Stapel doesn't like cricket |
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28-09-2009, 17:08 | #80 |
Chieftain
Join Date: Nov 2008
Posts: 34
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