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Old 28-09-2009, 14:20   #71
Lt. Killer M
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yeah, lets stay away from sources of trouble
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Old 28-09-2009, 14:44   #72
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Quote:
Originally Posted by Azza View Post
I haven't tried BUFFY in MP, so I haven't personally experienced any issues with it.

But, unless multiple people are logged in at once, OOS errors don't occur. (and I've definately had quite a few OOS problems playing unmodded Civ games)
In PB, OOS can happen with a single player. Most of OOS errors (and it is the most common way to hang the server). The latest patch fixed many things except amphibious stack attack.
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Old 28-09-2009, 15:00   #73
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I've never seen it happen from the 1000s of turns I've played.

If not everyone wants to use BUFFY, I'm happy to not use it, just wanted to put the option out there.
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Old 28-09-2009, 15:25   #74
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If indeed BUFFY can cause OOS in Pitboss, then we should not use it.

I am fine with a slightly accelerated start, like 2 Settlers (maybe plus warriors/scouts and one worker). Might also decrease the chance of one civ being eliminated too early.

No tech trades is a must have, IMO. No espionage would be ok, but also the opposite would be ok.

Maybe "No city razing"? Helps the builders...
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Old 28-09-2009, 15:41   #75
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I am not ready time-wise to commit to a daily play BUT if Someone needs a sub for a few days I can follow directions and help out.

By mid-october(hopefully) I will again have more time for daily play.
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Old 28-09-2009, 16:00   #76
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Quote:
Originally Posted by socralynnek View Post
If indeed BUFFY can cause OOS in Pitboss, then we should not use it.

I am fine with a slightly accelerated start, like 2 Settlers (maybe plus warriors/scouts and one worker). Might also decrease the chance of one civ being eliminated too early.

No tech trades is a must have, IMO. No espionage would be ok, but also the opposite would be ok.

Maybe "No city razing"? Helps the builders...
Indeed, tech trading should be off!!!!

I don't think espionage adds more fun to the game, but I wouldn't really mind.

In the original CtC game, city razing was off. IMHO, it proved to be a good thing.

Accelerated start is fine.
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Old 28-09-2009, 16:30   #77
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Map maker reporting.

- With Indiansmoke, we are now 15, 16 will be maximum number for the map I have in mind.

- I think Espionage is good. And will remain on. If you don't like it, don't use it but others may take advantage of it.

- City razing is off, mainly to prevent late game coastal city razing without real chance for retaliation.

- We will not use BUFFY. The KISS principle applies here (keep it simple, stupid)

- 2 settlers does speed up things alot.
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Old 28-09-2009, 16:51   #78
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In regards to city razing, I find it terrible when it is off. reason being that if someone goes and make a city 20 tiles away from his capital in the middle of your land and places the city badly it basically screws your game.

So infact if you want to screw an opponent no need for an army..just make a crap city in a location that prevents him from building cities.

I find it a terrible idea to be responsible for the mistake of others, thus I strongly urge you leave city raising on...I understand the late game reason...but the reasons against it are much more important IMO.
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Old 28-09-2009, 17:06   #79
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Quote:
Originally Posted by Indiansmoke View Post
In regards to city razing, I find it terrible when it is off. reason being that if someone goes and make a city 20 tiles away from his capital in the middle of your land and places the city badly it basically screws your game.

So infact if you want to screw an opponent no need for an army..just make a crap city in a location that prevents him from building cities.

I find it a terrible idea to be responsible for the mistake of others, thus I strongly urge you leave city raising on...I understand the late game reason...but the reasons against it are much more important IMO.
That's really poor reasoning! If my opponent actually succeeds in wasting a settler by building a city in my land (on a crap location), I should congratulate him!
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Old 28-09-2009, 17:08   #80
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That's really poor reasoning! If my opponent actually succeeds in wasting a settler by building a city in my land (on a crap location), I should congratulate him!
I guess you will congratulate barbs as well.
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