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Old 24-01-2004, 13:20   #71
Stapel
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1. 3000 BC; Zwiefalten will build settlers. I want to expand asap.
2. 2980 BC; Diplomat meets Romans. We trade stuff, we get bronzeworking and mapmaking. Build embassy.
3. 2960 BC; Go for currency. In the old days, I would have picked monarchy.
4. 2940 BC; I micro manage Me Tene. The settlers will be there in 1 turn, but we gain a commerce. I might change it to trireme, but I prefer a settler to help our pyra city grow. I might change production in Zwiefelshit to trireme.
5. 2920 BC; build settlers. It will irrigate the horse up north.
6. 2900 BC;
7. 2880 BC;
8. 2860 BC; maximise production in Zwiebel Schweinen Schwaben
9. 2840 BC;
10. 2820 BC;
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Old 24-01-2004, 13:23   #72
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I think the wandering militia should block Roman expansion.
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Old 24-01-2004, 13:27   #73
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Agree, we should block 'em.

Btw, now that we have an embassy we should get those tech pop-ups in case they develop/trade something IIRC.
But the number of units on foreign advisor screen only shows up on a shitty diff-level?
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Old 24-01-2004, 13:41   #74
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My idea: build next city 2 tiles north of Rome. When the pop-up appears, we will run in a unit for contact. In this city we should build phalanx.

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Old 24-01-2004, 13:47   #75
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Wait... 2 tiles north of Rome would cause a war IIRC, you mean 3 tiles?
Would be the tile the milita was placed in 3220 - wasn't there jungle or something nasty under it?
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Old 24-01-2004, 15:02   #76
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No, 2 tiles! I will not cause war!

This is civ 1 dude!
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Old 24-01-2004, 15:56   #77
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Ok...

But I'm *almost* sure there was some issue about foreign territory (fat X respectively).

maybe it was fortifying a unit on an improved tile (or just going onto such tile)?
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Old 25-01-2004, 10:52   #78
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Grille, it is tiles being used that count
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Old 25-01-2004, 11:16   #79
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preturn: shift Krente to the Horse that is being irrigated so it gets the use ASAP (I tend to forget such stuff later)

1) 2800 BC - the militia will go to the tilw 2 norht of Rome to block it for the ROmans - then we can settle there

2) 2780 BC -
3) 2760 BC - irrigation done, roading, using the cheat.
4) 2740 BC - start irrigation/road over to other horse. Krente will be strong with two i/r horses and the forest!
5) 2720 BC - LOTS of things happen: roime moves a settler out, it stands between the town and our militia.
1 Legion and a diplo barbs land two tiles from Ma Tene - change town to Phalanx at quite a waste. Zwiefalten produces a settler that moves towards Rome. The militia goes along one tile so it can hurry back in case the barbs go there!
6) 2700 BC - the barbs go for our capital, Phalanx fortifies.
Roman settler roads - ours will get there in time I hope.
irrigation goes on by cheat.
7) 2680 BC - we win against the Legion!
8) 2660 BC - Caesar demands tribute, I tell him to stuff it, he should pay US - he tells me to stuff it, too []
9) 2640 BC - Alpirsbach founded.
10) 2620 BC - the barb diplo exposes himself to our militia. 100 gold ransom

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Old 25-01-2004, 11:42   #80
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For some reason I will have pork with onions for lunch....
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