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Old 14-05-2003, 08:07   #71
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Hehe, it was a (lame) joke ERIKK . That's one win that certainly will be difficult without war.
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Old 02-06-2003, 23:06   #72
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Turn 250:


16.81KB
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Old 05-06-2003, 20:27   #73
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Turn 256:

This one is long overdue:


49.7KB
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Old 08-06-2003, 23:03   #74
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Turn 261: Killer and I renew a lux deal. This means peace until turn 281

EDIT: The game constantly crashes when we try to renew our deal
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Old 15-06-2003, 09:41   #75
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We had a lot of problems yesterday. We weren't able to declare: the game crashes then. After testing for 10 turns, with same result, we agreed to continue until:

1 - One of us wins the space race
2 - We get to nucleair weapons. The first to build a stack of ICBM's will win.

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Old 16-06-2003, 07:55   #76
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We lost the joy of playing this PBEM a bit, now that we aren't able to go to war anymore.

We will both continue our path to space.

I lead in every category of the F11-screen, except happiness. Killer doesn't seem to mind, because stealing is so cheap. Way to cheap imho. It is very difficult to benefit from my bigger production and income

However, with my free tech in the modern age, I will have a shot at getting some vital wonders. I am almost certainly the first to be allowed to build nukes.

Killer may have a tactic I don'texpect...
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Old 16-06-2003, 10:25   #77
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stealing fails far too often.....

I suspect a (dirty) tactic from aggie, too, that will make it impossible to do something about the production difference we have
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Old 16-06-2003, 10:33   #78
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Yes indeed. I use an exploit that is banned in several types of games. I'm not proud, but I want to survive......
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Old 16-06-2003, 10:44   #79
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What exploit?
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Old 16-06-2003, 10:56   #80
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ahhhhhhhh, OK; I will name my suspicion: there are a few places where I could land troops and ..... annoy you. I guess I will need marines to land?
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