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Old 26-04-2007, 07:21   #61
Stapel
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Quote:
quote:Originally posted by Shabbaman

When I look at civstats I notice something odd: some players log in, and out, but apparently don't finish their turn
Sometimes I log in and see the next turn hadn't started yet...
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Old 26-04-2007, 08:29   #62
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Quote:
quote:Originally posted by Robboo

whats wrong Robi...scared of 2 or 3 troops?
No, just stirring the pot as always
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Old 26-04-2007, 13:02   #63
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as was I...early war is good for those of us protected by distance
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Old 27-04-2007, 06:25   #64
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The Aztecs are not that distant
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Old 27-04-2007, 10:26   #65
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Quote:
quote:Originally posted by Robi D

The Aztecs are not that distant

Well, the first Aztec plan to annoy Robboo's Americans has failed . I popped a hut, considerably closer to Robboo than to me, but fortunately for Robboo, no barbs came out.

Which makes me wonder: Are there any barbs at all in this game?

And what about rules? Do we have any? Or can I simply promiss not to attack Robboo, but actually do so without getting any punishment?

Another thing: civstats shows the name of the computer's profile logging in, rather than the player's name. My home PC is simply labelled as Stapel, however, my GF's pc profile for me is Bastiaan.
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Old 27-04-2007, 12:58   #66
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haha... no barbs in the hut.

Hmm checks notes. Adds notes... Dont trust Stapel
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Old 27-04-2007, 15:05   #67
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Stapel- at the bit where you enter the IP address above that there should be a name change place- where you can alter your log in name if you wish, that is what shows up

barbs at nobel dont really appear for another couple of thousand years.
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Old 27-04-2007, 16:25   #68
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Quote:
quote:Originally posted by Robboo

haha... no barbs in the hut.
Well, I did hesitate for that reason. But then I realised you might have a unit near as well. I more or less figured out barbs were probably ruled out of this game and went for it. The hut did provide me knowledge of all your land . Not that I really see the benefit of that, though......

Quote:
quote:Hmm checks notes. Adds notes... Dont trust Stapel
Sure, I cannot be trusted. Most people here already know that.

However, I'm most certainly NOT the kind of player that would break any unilateral or bilateral agreements in a game. I think other games, like diplomacy, are more suited for that!

So, the question still stands: How do we handle diplo affairs? If it's up to me, peace deals are simply confirmed in this thread. Whoever breaks it, should be kicked out of the game. Sounds a bit harsh, but otherwise deals are worth exactly nothing.

How do others think about this?
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Old 27-04-2007, 16:26   #69
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Quote:
quote:Originally posted by BCLG100

Stapel- at the bit where you enter the IP address above that there should be a name change place- where you can alter your log in name if you wish, that is what shows up
I'm fine the way it is. It's just that others might be surprised to see unknown names in civstat.
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Old 27-04-2007, 16:44   #70
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I think on the subject of peace deals that if you make one with another player your relying on their honour for them to keep it, i dont think someone should be kicked from the game for breaking it but most people realise that consequences in this game travel through to others.
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