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Old 17-05-2007, 20:22   #61
Whomp
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Here's the good news regardless of whether we take the city or not. We can start settlers/workers because they're boxed in and will destroy themselves if they try to fight their way out of there. Remember there's forests and hills they have to fight through just to get out of the city.
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Old 18-05-2007, 13:16   #62
Robi D
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Quote:
quote:Originally posted by Beorn



I also wondered: how do you change your civ's name and infos on the civ selection menu? I found no interface for that anywhere...
In the game, when you press escape in get the menu with exit game, save game ect, go into "Your Details" tab near the bottom, you can change it there
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Old 18-05-2007, 15:19   #63
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BC has a warrior in the capital now. I'm 4% win possibility with my quecha so I think we should just cordone him off until we get enough units to hammer him. I'll have two along with the 2 scouts to box him in. We can focus on getting some workers/settlers out in the meantime. While you guys go for pottery I can start on archery -->HBR. I'll have fish this turn and started another quecha (sp?).
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Old 19-05-2007, 22:48   #64
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I wondered how to place landmarks, so I right clicked on the ground ... with my double woodsman, into a non-forest tile right beside a hungry lion. I'd count that guy out.
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Old 25-05-2007, 04:02   #65
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I took the liberty of moving Whomp's scout over the forest BC was working on for 2 food, he's now on a 1F 2H tile. I'm not sure how much better that is, but anyways we can't block every useful tile he has, yet.
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Old 25-05-2007, 05:25   #66
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As it is he's using the fish offshore. I think he'll keep pop rushing warriors (or archers) till he chokes on them.

We have to decide how we're taking him out. Do we wait till axes or overwhelming brute strength?
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Old 25-05-2007, 14:03   #67
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As I see it, his best move right now is to use that civ researching for as long as possible, pumping out warriors and archers non-stop. The earlier we strike, the easier it will be. We may have 3% win chance right now but with city raiders it might go up a significant notch.

Considering he has plenty of food either way, I moved my warrior to deny him hammers.
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Old 25-05-2007, 16:58   #68
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OK. I don't know if there's a way to calculate our odds but will 3 quechas, 3 of Beorn's warriors and ?1? of Jericho's warriors we may be able to pull it off.

btw I pop rushed JH's worker build so he can start building. Feel free to do my turns whenever btw..I've been doing all the turns when I see them open.
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Old 27-05-2007, 03:43   #69
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I see beorn is 10 turns away from a settler...im going to finish my stable on the pigs on the hill, the move my worker and escorting warrior the bronze spot. Beorn can settle there and we can have him start pumping out axemen, keeping bclg pegged in.
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Old 27-05-2007, 04:29   #70
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Sounds good with me, though you'll probably have to share these moves. I'll be gone May 29 - June 12 without civ access.
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