17-05-2007, 20:22 | #61 |
King
Join Date: Mar 2005
Location: Chicago.
Posts: 2,388
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Here's the good news regardless of whether we take the city or not. We can start settlers/workers because they're boxed in and will destroy themselves if they try to fight their way out of there. Remember there's forests and hills they have to fight through just to get out of the city.
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18-05-2007, 13:16 | #62 | |
King
Join Date: Aug 2006
Location: Adelaide, Australia.
Posts: 2,060
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Quote:
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18-05-2007, 15:19 | #63 |
King
Join Date: Mar 2005
Location: Chicago.
Posts: 2,388
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BC has a warrior in the capital now. I'm 4% win possibility with my quecha so I think we should just cordone him off until we get enough units to hammer him. I'll have two along with the 2 scouts to box him in. We can focus on getting some workers/settlers out in the meantime. While you guys go for pottery I can start on archery -->HBR. I'll have fish this turn and started another quecha (sp?).
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If at first you don't succeed, try, try again. Then quit. There's no point in being a damn fool about it.--W. C. Fields |
19-05-2007, 22:48 | #64 |
Disabled Vet
Join Date: Oct 2005
Location: RAWR!
Posts: 1,555
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I wondered how to place landmarks, so I right clicked on the ground ... with my double woodsman, into a non-forest tile right beside a hungry lion. I'd count that guy out.
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25-05-2007, 04:02 | #65 |
Disabled Vet
Join Date: Oct 2005
Location: RAWR!
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I took the liberty of moving Whomp's scout over the forest BC was working on for 2 food, he's now on a 1F 2H tile. I'm not sure how much better that is, but anyways we can't block every useful tile he has, yet.
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Please do not annoy, torment, pester, plague, molest, worry, badger, harry, harrass, heckle, persecute, irk, bullyrag, vex, disquiet, grate, beset, bother, tease, nettle, tantalize or ruffle the animals. San Diego Wild Animal Park |
25-05-2007, 05:25 | #66 |
King
Join Date: Mar 2005
Location: Chicago.
Posts: 2,388
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As it is he's using the fish offshore. I think he'll keep pop rushing warriors (or archers) till he chokes on them.
We have to decide how we're taking him out. Do we wait till axes or overwhelming brute strength?
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If at first you don't succeed, try, try again. Then quit. There's no point in being a damn fool about it.--W. C. Fields |
25-05-2007, 14:03 | #67 |
Disabled Vet
Join Date: Oct 2005
Location: RAWR!
Posts: 1,555
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As I see it, his best move right now is to use that civ researching for as long as possible, pumping out warriors and archers non-stop. The earlier we strike, the easier it will be. We may have 3% win chance right now but with city raiders it might go up a significant notch.
Considering he has plenty of food either way, I moved my warrior to deny him hammers.
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25-05-2007, 16:58 | #68 |
King
Join Date: Mar 2005
Location: Chicago.
Posts: 2,388
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OK. I don't know if there's a way to calculate our odds but will 3 quechas, 3 of Beorn's warriors and ?1? of Jericho's warriors we may be able to pull it off.
btw I pop rushed JH's worker build so he can start building. Feel free to do my turns whenever btw..I've been doing all the turns when I see them open.
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If at first you don't succeed, try, try again. Then quit. There's no point in being a damn fool about it.--W. C. Fields |
27-05-2007, 03:43 | #69 |
Join Date: Feb 2007
Location: Washington, DC.
Posts: 91
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I see beorn is 10 turns away from a settler...im going to finish my stable on the pigs on the hill, the move my worker and escorting warrior the bronze spot. Beorn can settle there and we can have him start pumping out axemen, keeping bclg pegged in.
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Word. |
27-05-2007, 04:29 | #70 |
Disabled Vet
Join Date: Oct 2005
Location: RAWR!
Posts: 1,555
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Sounds good with me, though you'll probably have to share these moves. I'll be gone May 29 - June 12 without civ access.
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Please do not annoy, torment, pester, plague, molest, worry, badger, harry, harrass, heckle, persecute, irk, bullyrag, vex, disquiet, grate, beset, bother, tease, nettle, tantalize or ruffle the animals. San Diego Wild Animal Park |