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Old 22-07-2004, 21:49   #61
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Hmm, that's a pity. It's shown here... Can you see the other pictures? Maybe it works if you copy the image location to a new browser window.
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Old 25-07-2004, 17:18   #62
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Turn 86: Got literature, no leader. I traded it for poly. Currently researching monarchy. War with Portugal in two turns, I expect a walkover.
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Old 25-07-2004, 18:35   #63
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Remind me again: why are those Romans still there, the sitting ducks that they are??
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Old 25-07-2004, 19:03   #64
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Because they are sitting ducks, and their land is no good anyway.
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Old 05-08-2004, 13:52   #65
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Turn 90: Declared war on Portugal. Captured Lagos, destroyed the newly settled city NE of Hamburgerville, and the fogged city SE of Hamburgerville. I've lost 1 swords for their 4 spears.
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Old 06-08-2004, 12:55   #66
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Turn 91: Destroyed the city in the fog near Sjompieville, killing two spearmen. No losses. Shabbaville is now a 2-turn swordsmen factory (production of 20 shields).

I've got monarchy in 5 turns. Should I revolt in my golden age?
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Old 07-08-2004, 15:08   #67
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Turn 93: I captured Porto, killing 3 spears. Thanks to the palace jump I now know the location of another Portuguese city (although I had already guessed). Killed another spear in Sagres. No losses, but two units redlined.


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Old 09-08-2004, 18:53   #68
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Turn 94: destroyed warrior near Sjompieville, sacked Sagres. The Portuguese are down to three cities, I hope. I leave my units in Lisbon to heal. Flipcalc says I need 1 unit for MP. So far, so good. I must beware that the Sumerians might settle the new space. Or the romans, for that matter. But who cares about the romans?

Monarchy in two turns. Should I revolt?
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Old 10-08-2004, 12:25   #69
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Nah, wouldn't be prudent, at this junction
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Old 12-08-2004, 13:27   #70
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You are religious! Thus you should revolt! What makes you think you should not?

But, you should have waited 10 turns to attack the Portuguese!
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