Civ Duel Zone  

Go Back   Civ Duel Zone > Succession Games and Team Games > SG archive > Civ4 SGOTM 3
Home

Reply
 
Thread Tools Display Modes
Old 19-12-2006, 02:18   #61
socralynnek
Moderator
 
socralynnek's Avatar
 
Join Date: Nov 2004
Location: USS Defiant
Posts: 3,827
Default

I don't agree with Settler, but I have to look at the save.

I think a worker first might be better. OTOH the worker has nothing really useful to do til Pottery. Maybe roading or chopping the Settler.
Have to look whether there is a city location worth founding very soon. Stone and Stonehenge? Early Prophet would be nice. Is it worth it, I don't know. Let's see whether there is copper nearby.


EDIT: I'll play in 9 or 10 hours from now.
__________________
Being without a signature since November 2004.
socralynnek is offline   Reply With Quote
Old 19-12-2006, 11:13   #62
socralynnek
Moderator
 
socralynnek's Avatar
 
Join Date: Nov 2004
Location: USS Defiant
Posts: 3,827
Default

Got it. Start playing now!
__________________
Being without a signature since November 2004.
socralynnek is offline   Reply With Quote
Old 19-12-2006, 11:39   #63
socralynnek
Moderator
 
socralynnek's Avatar
 
Join Date: Nov 2004
Location: USS Defiant
Posts: 3,827
Default

3400 BC (640 turns left) -
After taking a look I agree with BCLG, a worker wouldn't have enough to do especially since we agreed on Fishing next.
Have seen a nice spot to settle.

3370 BC -
Set research to Fishing cause BW is done. Revolt to Slavery, let the Scout heal and find Copper near the Scout at the southern edge of the Western part of our island.

3310 BC - Warrior done, start on Settler.

3250 BC - Hinduism has been found. Not by us.

3160 BC - We meet a Chinese archer which is on the same island than Alex.

3100 BC - Fishing is in. Set research to The Wheel. We can handle the Barbs with fogbusting only.

2770 BC - The Wheel is done. Set research to Agri, to be followed by Pottery, I think.

2710 BC (617 turns to go ) - Poprush the Settler.
Stop here. I'll post some pics in a few minutes and come up with possibilities for Settling which we should discuss.


Code:
Here is your Session Turn Log from 3400 BC to 2770 BC:

Turn 20, 3400 BC: You have discovered Bronze Working!

Turn 21, 3370 BC: The revolution has begun!!!
Turn 21, 3370 BC: CDZ adopts Slavery!
Turn 21, 3370 BC: The anarchy is over! Your government is re-established.

Turn 24, 3280 BC: Hinduism has been founded in a distant land!

Turn 29, 3130 BC: You have discovered Fishing!

Turn 40, 2800 BC: You have discovered The Wheel!
The save: http://gotm.civfanatics.net/saves/ci....Civ4SavedGame

krys, are you there?
The roster if no swapping occurs:
BCLG - kicked us off
Ynnek - invented three techs
krys - up
Shabba - on deck
Tubby
Robboo
Darkness
__________________
Being without a signature since November 2004.
socralynnek is offline   Reply With Quote
Old 19-12-2006, 11:55   #64
socralynnek
Moderator
 
socralynnek's Avatar
 
Join Date: Nov 2004
Location: USS Defiant
Posts: 3,827
Default

Our lands :



Possible locations for next city:



Red dot: Looks like a nice future city with Gems and Rice and Stone. But the first two can only be used after IW.
That problem we'll have with most locations. It ould be quite close and we could set the warrior for busting almost at the top.

Blue dot: Has clams and should be settled someday. But now?

White dot: Cows and fish. If not second location, we should take it as our third location. It could produce some GPs e.g.

Orange dot: Copper, Gems and Clams (to the South, the one that the capital didn't take) and the Spices.
Is it worth it moving round the island now, with animals appearing. I don't think so.

As soon as we have enough warriors for fogbusting we should move there.

So, my opinion is: White dot. Second city should pump warriors for fogbusting first while the capital produces WorkBoats for working and exploring and a worker. Don't know which first. Probably a work boat next.


__________________
Being without a signature since November 2004.
socralynnek is offline   Reply With Quote
Old 19-12-2006, 12:28   #65
Tubby Rower
Moderator
 
Tubby Rower's Avatar
 
Join Date: Aug 2005
Location: Middle of VA.
Posts: 3,896
Default

what about settling on the gems? it would reduce the amount of overlap tiles with blue and also be a good spot for a collosus build
__________________
3/2006 : Now, surely that must be because some fists might have caused internal damage to certain delicate parts?
Tubby Rower is offline   Reply With Quote
Old 19-12-2006, 17:12   #66
BCLG100
Deity
 
BCLG100's Avatar
 
Join Date: Apr 2006
Location: Lahndan
Posts: 6,220
Default

ynnek why have you pop rushed a settler? the hammers needed increase when pop rushed for a settler or worker.

We're philosophical-therefore it would work best for us if we had a SE istead of a CE, this means that we need to get the pyramids, hence we need to set research as masonry asap and get the pyramids built.

Therefore blue dot is the dot where i would ideally settle so we can get a boost on pyramids build.

If we build a worker next in the capital he can get roading to the stone (if we dont have masonry by then we can begin pre chopping the forests-i assume everyone knows how to do that?).

This is of course my opinion but i think its the best way to get the best out of a philosophical trait and not just the normal cottage everything aspect which only works best for a financial civ
__________________
the sooner you fall behind, the more time you\'ll have to catch up!

CDZ Cup Champion!!!
BCLG100 is offline   Reply With Quote
Old 19-12-2006, 17:32   #67
Tubby Rower
Moderator
 
Tubby Rower's Avatar
 
Join Date: Aug 2005
Location: Middle of VA.
Posts: 3,896
Default

I'll be the stupid kid that asks the questions... pre-chopping means chop chop chop move (before finishing)? didn't that get fixed in a patch?
__________________
3/2006 : Now, surely that must be because some fists might have caused internal damage to certain delicate parts?
Tubby Rower is offline   Reply With Quote
Old 19-12-2006, 17:49   #68
socralynnek
Moderator
 
socralynnek's Avatar
 
Join Date: Nov 2004
Location: USS Defiant
Posts: 3,827
Default

It's intended. If you stop a worker chopping a tile, the work invested doesn't get lost s.t. you can finsih the chop afterwrds in 1 turn if you prepare well.

We are not industrious BCLG, so I don't know if we can get the Pyramids. But some long-time goals are never bad and Pyramids would be a nice one.
So we could do Masonry after Agri, could be then nice timed for the worker.

I poprushed cause it still saved us some turns and it will regrow fast enough. Getting that 2nd city out earlier was worth it IMO.
__________________
Being without a signature since November 2004.
socralynnek is offline   Reply With Quote
Old 19-12-2006, 17:51   #69
Robboo
King
 
Join Date: May 2006
Location: Cajun Country.
Posts: 2,002
Default

I agree...popping a settler isnt bad since you arent growing when your building it. We also need to prepare like we wont get the pyramids, if we throw to much inot it adn then dont get it, it will hurt us in the long term.


Robboo is offline   Reply With Quote
Old 19-12-2006, 18:16   #70
Shabbaman
Administrator
 
Shabbaman's Avatar
 
Join Date: Mar 2003
Location: Costa La Haya
Posts: 8,494
Default

I can play tomorrow night.
__________________
"Our spam is backed with COMETS!"
Shabbaman is offline   Reply With Quote
Reply

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Forum Jump


All times are GMT +2. The time now is 12:46.


Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.