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Old 14-10-2008, 09:25   #61
socralynnek
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Do I pay the king or not?
What about galleon?
What about trading wagon?
What about lumberjacks since I don't get it.
-Paying the king? AFAICS (but we are here to learn), there aren't much negative cnsequences if refusing to pay him gold. If he increases taxes, we should still accept, normally the party needs to be with a valuable good.

-Galleon? Don't know how long it takes to bild one. We will probably need one, I guess, building might be better than buying, don't know. How many hammers and tools is it?

-Trading wagon? We will need one. But maybe not for the moment.

-Lumberjacks? I think, Stapel is right. If there comes no lumberjack to the docks anytime soon, we should buy one in Europe. Haven't seen a native town training one in Col 2 so far, but didn't have that many games.
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Old 14-10-2008, 10:53   #62
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Originally Posted by socralynnek View Post
-Paying the king? AFAICS (but we are here to learn), there aren't much negative cnsequences if refusing to pay him gold. If he increases taxes, we should still accept, normally the party needs to be with a valuable good.

-Galleon? Don't know how long it takes to bild one. We will probably need one, I guess, building might be better than buying, don't know. How many hammers and tools is it?

-Trading wagon? We will need one. But maybe not for the moment.

-Lumberjacks? I think, Stapel is right. If there comes no lumberjack to the docks anytime soon, we should buy one in Europe. Haven't seen a native town training one in Col 2 so far, but didn't have that many games.

I think he means buying a Galleon in Europe (and to that I would say "yes")

Villages don't teach lumberjacks. So far I've only seen sugar planters (rarely!), cotton planters, tobacco planters, fur trappers, fur taders, farmers, ore miners, fishermen and scouts
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Old 14-10-2008, 13:04   #63
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Not this one, it's our second expert silver miner who's living in Shabbaville where there is no silver. We can move him to the tip of the island however to mine there. No deposits but with a mine and being expert he'll still get 4 a turn. But untill that time his keeping his muscles in shape chopping wood.
Ah, we got another! Didn't realise that.
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Old 14-10-2008, 13:08   #64
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Originally Posted by akots View Post
Well, apparently it is my turn. However, I have very little idea on what to do, so please advise heavily. I might post something after actually looking at the file. For now, I've just downloaded it. Main questions:

What do I need to micromanage?
Watch out not to run out of raw materials (using 7 lumber a turn, while chopping 1).
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Where do I put the citizens?
In the colonies.... Never decide not to use one. That's a waste. New free colonists, servants or criminals can be shipped to native villages, once you find one that teaches fishery.
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Do I pay the king or not?
No you don't. Nobody sees the benefits of it, so far.
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What about galleon?
Buy one
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What about trading wagon?
Not yet
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What about lumberjacks since I don't get it.
Buy one, but galleon first, I think.
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Old 14-10-2008, 13:37   #65
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Personally I'd buy the lumberjack before the Galleon.
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Old 14-10-2008, 14:32   #66
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Is there still the option to pay passage for certain units. In the old game you could pay a high cost for getting the exact expert you wanted. Or there was also the option of paying 150 gold and you get three choices, you might get a cheap lumber jack that way if the option is still there
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Old 14-10-2008, 14:44   #67
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There is. I think an expert lumberjack costs around 800 gold.
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Old 14-10-2008, 15:08   #68
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Is there still the option to pay passage for certain units. In the old game you could pay a high cost for getting the exact expert you wanted. Or there was also the option of paying 150 gold and you get three choices, you might get a cheap lumber jack that way if the option is still there
It still works. You see the three choices in the Europe screen.
It is kind of like paying for the necessary crosses until they migrate.
Therefore if you buy someone that way, your crosses are set to 0 again and you need the next higher number afterwards.

The choices don't change until you buy one or one emigrates cause of enough crosses (and then only that one is replaced). Therefore if no lumberjack is available there right now, we might wait for a long time....
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Old 14-10-2008, 16:35   #69
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Personally I'd buy the lumberjack before the Galleon.
Only if the caravel is in Europe .
If the caravel sails to Europe with some silver, we should be able to get both quite soon.
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Old 14-10-2008, 20:33   #70
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I prefer to buy a galleon before an expert lumberjack because we have a treasure to transport and only a galleon can do that for us. The treasure will finance a lumberjack while buying a lumberjack means a longer time before we get a galleon and thus the treasure money.

Also treasures are subject to the tax rate so waiting longer to transport treasures means they can devaluate.
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