14-11-2010, 13:57 | #51 |
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I think smaller maps are more difficult, because there are less city states, so you'd have to put more effort in acquiring resources. And there are obviously less maritime civs, so it's harder to grow as well. You still need the same number of units for an invasion (3), so larger maps are less challenging. Then again, because it's so tedious, it's a lot harder to get the achievement for winning a huge map.
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14-11-2010, 16:13 | #52 |
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I seriously doubt if I'll ever bother to get the huge map achievement. If so, then I;m gonna play pangea on settler difficulty just for the sake of being able to pull off a quick domination win.
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14-11-2010, 16:38 | #53 |
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Yes, I think I should have gone for Pangea. I went for continents for my huge map attempt, but I've not played much so maybe I should just restart when I next get time to play.
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09-01-2011, 13:50 | #54 |
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Some resources appear on certain terrain more often. Iron on marsh, for instance. If I clear the marsh, would that affect the resource appearing on that tile, or are all resources seeded when the map is generated?
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09-01-2011, 22:12 | #55 |
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I think all the resources are placed at the start. It explains some of the AI city sites .
I'm rapidly reaching the point where I just dont feel like playing CiV again. The game is just boring - which is the ultimate crime.
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10-01-2011, 14:55 | #56 | |
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Quote:
I like the game more after the last big patch. AI diplo seems to make more sense. Any way I look at it I find the game more enjoyable than civ4, but not as good as civ2. It's just a bit too easy (even besides combat, which is obviously retarded). Civ4 never struck me as complicated, it just had additional layers of depth with religion and espionage. Beyond that it never struck a chord with me.
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10-01-2011, 15:32 | #57 |
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I too feel that they've gone back to the old Civ 3 problem where the AI knows where the resources are in advance. Why else would it trek around the globe to 2 tiles of snow completely surrounded by my boarders, only to find out much later in the game that one of those 2 tiles contained oil, what would otherwise have been the only source in my territory.
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16-01-2011, 22:34 | #58 | |
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Quote:
That really kills the game, doesn't it?
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17-01-2011, 09:31 | #59 |
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I couldn't say, I've been through a deity game without combat. Combat is basically tweaking preferences, nothing that a lot of betatesting can't fix. 1 upt is different though, that just doesn't work so good with a lot of units. I must admit I prefer 1 upt over huge stack of dooms though.
It turned out that that one tile island (with 1 fish) turned out to be exactly that: a one tile island. The AI strategy on deity seems to consist of settler diarrhea, I even found a settler from a civ that had just entered the future age.
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20-01-2013, 20:17 | #60 |
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With policys, when you get a new one and fill up a branch, if you then start on another branch do you retain the benefits of the first one or does it disappear?
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