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#51 |
Emperor
Join Date: May 2004
Location: USA, East Coast.
Posts: 2,673
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dooh, sorry guys. hope I didn't cause any problems. Thanks digger!
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#52 |
King
Join Date: Aug 2004
Location: Yankton, SD.
Posts: 1,310
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Looks good. Please post lots of pics and such, and I will try to do likewise. This thread will be a handy place to pad our postcounts without random spam.
Please do send to my mattjake address. I am just saying you don't need to ask us if we care to move our settler, etc. I trust that you or JD can decide and perform admirably without my input. The more engineers on a project, the better chance of spectacular failure, but also the better chance of sucess.
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I am not crazy cause I take the right pills..................................... Everyday |
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#53 |
Join Date: Apr 2005
Location: .
Posts: 545
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Will be here all weekend. I will be spending far too much time on the computer for probably the next couple of weeks, at which point my schedule will probably be changing some.
One question about research plan, though. Are we really planning on building any spearmen so early that Bronze Working needs to be our second tech? That seems highly unlikely to me, even against human players. I figure we'll have some archers around to fight off an archer rush if it comes our way, but spearmen? How about we go for Wheel after Pottery, get ourselves an idea of where to settle for some horses, and then at that point look to see if we can trade for Bronze Working somehow. I don't know how much trading goes on in a PBEM, but I am guessing that they do happen on at least some level? I don't know, researching Bronze Working just feels so inappropriate after years of letting the AI race for it and then trading for it with a better tech. Plus, we have four scientific opponents, if I remember correctly, so it is a safe bet that a neighbor will start with Bronze Working. |
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#54 |
Emperor
Join Date: May 2004
Location: USA, East Coast.
Posts: 2,673
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very good point
![]() In an 8 player, in order to survive for a while, I fully recommend we enter a research agreement with a neighbor or 2. There is always the possibility of a backstab, but we will fall behind by a huge rate if we try to go it alone. |
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#55 |
King
Join Date: Aug 2004
Location: Yankton, SD.
Posts: 1,310
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Good call on the trading, but if we haven't met anyone to trade with yet, we should research it in the #2 hole.
Something to consider would be a warrior rush? Just wander over by their capitol or cities, so they can't go granary first. At least that might be a sneaky thing to do.
__________________
I am not crazy cause I take the right pills..................................... Everyday |
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#56 | |
Emperor
Join Date: May 2004
Location: USA, East Coast.
Posts: 2,673
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#57 |
Join Date: Apr 2005
Location: .
Posts: 545
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Oh, I thought the whole point of this thing was that with turns going to three different people, the turns would be getting played quickly, by the first person to get to it. Of course, considering that we all live in the states, it isn't like we would be on at all that different hours. And my schedule isn't getting that busy, just not so empty.
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#58 |
Emperor
Join Date: May 2004
Location: USA, East Coast.
Posts: 2,673
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Well, if the current leader is out or unavailable, then yes, someone should pick it up. However, I think it's best for us to have some consistency by rotating leaders rather than having an archaic way of picking up each save.
With that in mind, lets set the rotation at BH, me, then Romeo/20T each. |
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#59 |
Join Date: Apr 2005
Location: .
Posts: 545
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Okay. I still think we shouldn't stick too rigorously to this though. Like, if I know that both of you are working for the next 6-8 hours and won't be playing, I may just go ahead and play it, if that is alright. And I would be fine with someone else doing the same with me. Depending on the map, MM may be obvious and there won't be any difference. Our styles won't matter, as there is only one way to play. Perhaps. We'll see once it all starts, I guess.
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#60 |
Emperor
Join Date: May 2004
Location: USA, East Coast.
Posts: 2,673
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ok, here's the start
too bad those food bonuses are on the plains ![]() well, looks like the best we can do is +3fpt (irrigating wine plains does not give extra food). |
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