15-08-2003, 11:45 | #41 |
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Sky, my point exactly . I've had 5 games in the Industrial Age and in all of them it was obvious that research is more expensive than stealing, even if you fail one or twice. Twice I was on the receiving end (Jack Merchant, Killer) and three times I made use of it.
In this game I pulled an even bigger stunt: once in the IA, I researched Nationalism at 40% (got it in 10 turns) and stole two techs from OPD. This way I even had a (maybe) crucial tech lead over OPD. In OPD's position, tech leader while only humans are on the planet, I would have declared war to avoid tech stealing... But this tech stealing is almost impossible to ban you know. You could agree upon no tech stealing, but how to check it? I am willing to make these kinds of deals out of trust with others. |
15-08-2003, 12:34 | #42 |
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Its possible to change in the editor : I will show you.
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15-08-2003, 13:38 | #44 |
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errmmm anarres, you should not "spoil" in OPD's thread. If he is too stupid to forget that his enemy can have attilery too, dont give him any ideas IVHO...
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15-08-2003, 13:43 | #45 |
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anarres : exactly what I was thinking...
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15-08-2003, 14:54 | #46 |
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@all: look at the pic on page one were I explain that I was able to capture the artillery. An infantry unit is defending my city. OPD should know that I could have artillery myself.
Now what game should I play first tonight? I have three big ones: OPD, Jack Merchant and Cartouche Bee. |
15-08-2003, 15:48 | #47 | |
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ERIKK and Aggie, here is the text that I posted in OPD's spoiler in response to OPD's post saying his arty had been stolen, so you can see for yourself:
Quote:
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15-08-2003, 15:56 | #48 | |
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Quote:
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Twente for the cup ! |
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15-08-2003, 16:09 | #49 | |
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Quote:
if this has been stated somewhere then I must have misread it, sorry then... |
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15-08-2003, 16:19 | #50 |
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Guys, take it easy. Spoilers or not... it isn't a big deal here :
89.75KB OPD left a bordertown undefended and ahd everything else railed and also undefended. So with 35 fast units I had an easy but long turn! |