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Old 12-02-2004, 16:49   #41
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4000 BC (1): I settle Amsterdam on the spot and this is revealed:


24.78*KB

Research on Writing in 50 (10% science. First unit is a curragh.

3950 BC (2): Start mining the first cow.

3900 - 3800 BC (3 - 5)

3750 BC (6) Amsterdam is size 2. Luxury to 10%.

3700 BC (7) Amsterdam: curragh->curragh. The curragh goes west.

3650, 3600 BC (8, 9)

3550 BC (10 ) Amsterdam is size 3. Luxury to 30%.

3500 BC (11) Amsterdam: curragh->warrior. Amsterdam expands the borders. Curragh goes east. Worker finished roading the mined cow and goes to next cow. Lux back to 20%.

3450 BC (12)

3400 BC (13) Amsterdam: warrior->warrior. Warrior goes exploring.

3350 BC (14) Amsterdam is size 4. Luxury to 30%.

3300 BC (15) Amsterdam: warrior->settler. Warrior fortified in Amsterdam as MP.

We meet our neighbours.


9.22KB

Persia. I trade Alphabet, Pottery and 48 gold for Bronze Working and Masonry
.

3250 BC (16)

3200 BC (17) Amsterdam is size 5. Luxury to 30%.

3150 BC (18) Amsterdam: settler->granary.

This is a good time to start a new debate. Where to found the 2nd city? Is OCN optimal?


57.16*KB
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Old 12-02-2004, 17:02   #42
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aggie, I'd found a town on the eastern coast southeast of the cow, and that makes 1 tile southeast of the cow on the river (between river and hill) look good

we should not be afraid to waste a tile of grass or two. lotsa room!

antoehr town southwest of the tabac to get all the fish in a nice tax-strong coastal city.
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Old 12-02-2004, 17:07   #43
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Moving the warrior on the hill reveals two other cows. Should we settle SE of the cow closest to the warrior?
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Old 12-02-2004, 17:10   #44
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I meant 1 tile straight up and 1 tile up right from where the warrior is in the pic.
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Old 12-02-2004, 17:11   #45
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aggie, come online on MSN!
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Old 12-02-2004, 17:25   #46
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Old 12-02-2004, 18:22   #47
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3150 BC (18) continued...Amsterdam: settler->granary. Warrior reveals 2 other cows near Killers SE-dot . The settler goes there unguided. Lux to 10%.

3100 BC (19) The galley that went east sees ivory. Warrior from Amsterdam goes exploring as well. Lux to 20%.

IT: The most powerful nations are:
-Aztecs
-Sumerians
-Egyptians
-Greeks
-Maya
-Vikings
-Romans
-Mongols

2950 BC (20) Amsterdam grows to size 4. Lux to 30%.

2900 BC (21 I realise now this is seen as the real turn 20...) .

The settler is now at one of the red dots of Killers dotmap.

-Aggie
-Killer <---up (10 or 15 turns, whichever you prefer)
-ProPain (--- on deck (10 turns from here)
-anarres
-Beam
-Stapel

The save:
Download Attachment: [img]icon_paperclip.gif[/img] MM 2900 BC.zip
295.98KB
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Old 12-02-2004, 19:07   #48
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preturn: my dotmapp seems righr on. as agie agreeed to it on MSN, saying it was what he thought of, too, I'll proceed with it.


(1) 2850 BC - Rotterdam founded on the 3cow spot. 5 to grow, 5 for a second worker - a good idea to play our trait I think. Thena defender, than we'll see.

(2) 2800 BC - exploring. I'll oscillate the eastern warrior between coast and river to expose as much land as possible.

(3) 2750 BC - lux up by another 10% as Ams is size 5 now.
Meet the Iroquoise. SHIT! Two strong ancient Civs as neighbours! They offer all Gold (35) for Masonry - I'll pass, they may get abarb cmap soon (2 Warriors underway) and then we can get a bit more cash
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Old 12-02-2004, 19:25   #49
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(4) 2710 BC - max growth in Adam, as it will finish granary anyways. find a Iro town on the coast.

(5) 2670 BC - Adam Granary --> warrior (1) Iro mainland seems to be on the coast. Good, enough room!
We have good, but production-poor land closeby, lots of grass, some cows, a nice long river. Lots and lots of workers needed

(6) 2630 BC - The iros get near Persia - I cash in the 35 Gold for Masonry.

(7) 2590 BC - nothing much, Adam grows but no need for more lux.

(8) 2550 BC -

(9) 2510 BC - settler done, next one. He goes west, towards the tabac spot.
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Old 12-02-2004, 20:45   #50
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on second thought, I order another warrior in Adam.

(10) 2470 BC - NOW the settler is ordered. Iro warrior walks up. Good, he will show if abrbs threaten our lone settler. A hut near the ivory has barbs in it.

(11) 2430 BC - survived the barbs, now the i(ro)diot blocks our settler.

(12) 2390 BC - nothing

(13) 2350 BC - a new border in view. Adam can go W-S-W-S and so on, giving an escorted settler every 4 turns.

(14) 2310 BC - a new town is founded, Teh Hague.

(15) 2290 BC - Leizig finishes the Colossus Kill the last barb fromt eh htu after healing. The border in view is still in view - contact next turn. also, a brown border comes into view. heavy trading possible?????
lux up 10% for Rotterdam - 1 warrior should go there soon or be built.

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