12-02-2004, 16:49 | #41 |
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4000 BC (1): I settle Amsterdam on the spot and this is revealed:
24.78*KB Research on Writing in 50 (10% science. First unit is a curragh. 3950 BC (2): Start mining the first cow. 3900 - 3800 BC (3 - 5) 3750 BC (6) Amsterdam is size 2. Luxury to 10%. 3700 BC (7) Amsterdam: curragh->curragh. The curragh goes west. 3650, 3600 BC (8, 9) 3550 BC (10 ) Amsterdam is size 3. Luxury to 30%. 3500 BC (11) Amsterdam: curragh->warrior. Amsterdam expands the borders. Curragh goes east. Worker finished roading the mined cow and goes to next cow. Lux back to 20%. 3450 BC (12) 3400 BC (13) Amsterdam: warrior->warrior. Warrior goes exploring. 3350 BC (14) Amsterdam is size 4. Luxury to 30%. 3300 BC (15) Amsterdam: warrior->settler. Warrior fortified in Amsterdam as MP. We meet our neighbours. 9.22KB Persia. I trade Alphabet, Pottery and 48 gold for Bronze Working and Masonry. 3250 BC (16) 3200 BC (17) Amsterdam is size 5. Luxury to 30%. 3150 BC (18) Amsterdam: settler->granary. This is a good time to start a new debate. Where to found the 2nd city? Is OCN optimal? 57.16*KB |
12-02-2004, 17:02 | #42 |
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aggie, I'd found a town on the eastern coast southeast of the cow, and that makes 1 tile southeast of the cow on the river (between river and hill) look good
we should not be afraid to waste a tile of grass or two. lotsa room! antoehr town southwest of the tabac to get all the fish in a nice tax-strong coastal city.
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12-02-2004, 17:07 | #43 |
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Moving the warrior on the hill reveals two other cows. Should we settle SE of the cow closest to the warrior?
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12-02-2004, 17:10 | #44 |
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I meant 1 tile straight up and 1 tile up right from where the warrior is in the pic.
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12-02-2004, 17:11 | #45 |
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aggie, come online on MSN!
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12-02-2004, 17:25 | #46 |
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92.48KB
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12-02-2004, 18:22 | #47 |
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3150 BC (18) continued...Amsterdam: settler->granary. Warrior reveals 2 other cows near Killers SE-dot . The settler goes there unguided. Lux to 10%.
3100 BC (19) The galley that went east sees ivory. Warrior from Amsterdam goes exploring as well. Lux to 20%. IT: The most powerful nations are: -Aztecs -Sumerians -Egyptians -Greeks -Maya -Vikings -Romans -Mongols 2950 BC (20) Amsterdam grows to size 4. Lux to 30%. 2900 BC (21 I realise now this is seen as the real turn 20...) . The settler is now at one of the red dots of Killers dotmap. -Aggie -Killer <---up (10 or 15 turns, whichever you prefer) -ProPain (--- on deck (10 turns from here) -anarres -Beam -Stapel The save: Download Attachment: [img]icon_paperclip.gif[/img] MM 2900 BC.zip 295.98KB |
12-02-2004, 19:07 | #48 |
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preturn: my dotmapp seems righr on. as agie agreeed to it on MSN, saying it was what he thought of, too, I'll proceed with it.
(1) 2850 BC - Rotterdam founded on the 3cow spot. 5 to grow, 5 for a second worker - a good idea to play our trait I think. Thena defender, than we'll see. (2) 2800 BC - exploring. I'll oscillate the eastern warrior between coast and river to expose as much land as possible. (3) 2750 BC - lux up by another 10% as Ams is size 5 now. Meet the Iroquoise. SHIT! Two strong ancient Civs as neighbours! They offer all Gold (35) for Masonry - I'll pass, they may get abarb cmap soon (2 Warriors underway) and then we can get a bit more cash
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12-02-2004, 19:25 | #49 |
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(4) 2710 BC - max growth in Adam, as it will finish granary anyways. find a Iro town on the coast.
(5) 2670 BC - Adam Granary --> warrior (1) Iro mainland seems to be on the coast. Good, enough room! We have good, but production-poor land closeby, lots of grass, some cows, a nice long river. Lots and lots of workers needed (6) 2630 BC - The iros get near Persia - I cash in the 35 Gold for Masonry. (7) 2590 BC - nothing much, Adam grows but no need for more lux. (8) 2550 BC - (9) 2510 BC - settler done, next one. He goes west, towards the tabac spot.
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12-02-2004, 20:45 | #50 |
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on second thought, I order another warrior in Adam.
(10) 2470 BC - NOW the settler is ordered. Iro warrior walks up. Good, he will show if abrbs threaten our lone settler. A hut near the ivory has barbs in it. (11) 2430 BC - survived the barbs, now the i(ro)diot blocks our settler. (12) 2390 BC - nothing (13) 2350 BC - a new border in view. Adam can go W-S-W-S and so on, giving an escorted settler every 4 turns. (14) 2310 BC - a new town is founded, Teh Hague. (15) 2290 BC - Leizig finishes the Colossus Kill the last barb fromt eh htu after healing. The border in view is still in view - contact next turn. also, a brown border comes into view. heavy trading possible????? lux up 10% for Rotterdam - 1 warrior should go there soon or be built.
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