22-01-2004, 15:07 | #41 |
Emperor
Join Date: Mar 2003
Location: Netherlands.
Posts: 3,196
|
hehe, I wasted more time on Colonization than on Civ1 I think. I really like the concept of many commodoties. I hope civ IV will have that too.
Imagine that building a tank costs you a certain amount of 'shields' but also a certain amount of oil and rubber or so. Same for swordsmen: you need a certian amount of iron, in the city you build it, not just have it in your box on top of the page.
__________________
Vrooooooooooommmmmm Stapel doesn't like cricket |
22-01-2004, 15:39 | #42 |
Administrator
Join Date: Mar 2003
Location: Costa La Haya
Posts: 8,494
|
Colonization is great! I've played it a lot some time before PTW arrived. If only my modem at home would work we could start a colonization SG...
__________________
"Our spam is backed with COMETS!" |
22-01-2004, 20:30 | #43 |
Moderator
Join Date: Apr 2003
Location: the cookie jar.
Posts: 1,568
|
Colonisation is the greatest game EVER. I played civ1 but not too much, colonisation had me properly addicted though. I remember staying up with a friend playing (kind of SG but with 2 ppl and 1 computer) for 48 hrs straight the first time I played it [] I really really wish they would make Colonisation2. The trade and commodities stuff has never been beat, and no civ-like game has since attempted the notion of making the end game a challenge again! Declaring independance and having the expeditionary force turn up and try to kick your butt was fanntastic |
22-01-2004, 20:58 | #44 |
Custard used tile
Join Date: Jul 2003
Location: Opening a can
Posts: 3,158
|
Yeah...and just as you thought you were really screwed. There came the help
I was so fucked up once, I had only 1 city left, rest was taken by the king, till the help arrived, and little by little, I retook my possesions. Damn I miss that game Anyone care to give some tips and tricks?
__________________
|
22-01-2004, 22:30 | #45 |
Emperor
Join Date: Mar 2003
Location: Netherlands.
Posts: 3,196
|
1. 3780 BC: pop masonry up north; pop 50 gold south.
2. 3760 BC: 3. 3740 BC: meet Romans; no possible trade. 4. 3720 BC: 5. 3700 BC: 6. 3680 BC: 7. 3660 BC: :sleep: 8. 3640 BC: pop Code of Laws 9. 3620 BC: 10. 3600 BC:
__________________
Vrooooooooooommmmmm Stapel doesn't like cricket |
22-01-2004, 22:47 | #46 |
c00l b33r
Join Date: Nov 2003
Location: Beat 'm up Scotty!. Lives in the Lands that are Nether.
Posts: 5,094
|
Great popping huts Stapel! Killer mailed me he wants to be in the q. Current schedule:
Killer: UP Beam: On deck Stapel: Bashing Killer and Beam My bet is the run to Democracy, revolt and do a tech every 3 turns. Need temples for happiness. Meantime explore and expand and keet the Caesor out of town. At 3000 BC we will be called the tech question, just save in advance and post the pic. I have the man and can look it up.
__________________
That was a pretty good gamble. -- Scotty, The Galileo Seven, stardate 2821.5, Episode 14
|
22-01-2004, 23:09 | #48 |
c00l b33r
Join Date: Nov 2003
Location: Beat 'm up Scotty!. Lives in the Lands that are Nether.
Posts: 5,094
|
Hm, anar, did you get your copy on the flee market?
__________________
That was a pretty good gamble. -- Scotty, The Galileo Seven, stardate 2821.5, Episode 14
|
23-01-2004, 07:59 | #50 |
Administrator
Join Date: Mar 2003
Location: Costa La Haya
Posts: 8,494
|
Ok: this is a civ1 thread, not a col thread! I propose you make a col thread if you want, paalikles, that keeps things tidy (tidy? here? on cdz? hmmm...).
Stapel: we want screenies with your report
__________________
"Our spam is backed with COMETS!" |