20-05-2005, 19:53 | #41 |
c00l b33r
Join Date: Nov 2003
Location: Beat 'm up Scotty!. Lives in the Lands that are Nether.
Posts: 5,094
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Just watched the 15 min one, way cool! Lots of familiar stuff of course, the new concept of promotions seems very promising, all resources (28!) tradeble and last but not least PBEM and server based persistent multiplayer which allows games with a duration of months. Link to the vid: http://www.gamespot.com/pc/strategy/...niv/media.html
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That was a pretty good gamble. -- Scotty, The Galileo Seven, stardate 2821.5, Episode 14
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20-05-2005, 20:00 | #42 |
Custard used tile
Join Date: Jul 2003
Location: Opening a can
Posts: 3,158
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Since I find Civ to be more fun played versus softdrinks from the USA, bonecollectors from Germany and on team with metal freaks, I think the multiplayer news are really great.
I hope they get stable servers for this. I ve only ever been in 1 successful multiplayer game, where I lost with a terrible start condition relative to my nextdoor neighbour. Besides that one time, I havent been able to host a single event myself, and very often game lauch fail because of something I dont know how to fix...
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21-05-2005, 18:57 | #43 |
Join Date: Mar 2003
Location: Echo Park.
Posts: 544
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Multiple unit units.
(Even the word is ugly.)
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<font size=\"1\">\"I have to play EXISTANCE with someone friendly. Are you friendly or are you not?\"</font id=\"size1\"> |
21-05-2005, 21:57 | #44 |
Administrator
Join Date: Mar 2003
Location: Tampere, Finland
Posts: 4,828
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I have to say, reading the newest news on the front page (about pollution and unhappy people) I'm getting more and more exciting about it! My only fair is that it's getting too complicated. They do seem to add more stuff in the game than they are removing. We as civ-fanatics () can handle that and will like it, but I fear the threshold will be too big for beginning players.
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22-05-2005, 02:45 | #46 |
King
Join Date: Jan 2004
Location: Germany.
Posts: 1,746
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Too complicated? With eliminating defense/offense values for units and replacing corruption and pollution with global variables?
I don't think so. |
22-05-2005, 03:50 | #47 | |
Nebuchadnezzar II
Join Date: Apr 2004
Location: Glover Park
Posts: 4,459
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Quote:
Second, with global corruption and pollution you don't know how to fight it. There sure would be some ways. But it could have been more tough. It would just be there and no way to do anything about it. If one remembers Civ1 global warming bug, this tells all. This might be also bad. Third, I don't like the "spinning globe" idea. It speaks of low taste and major harware requirements. This would also mean that there would be an extremely complicated grid calculations and probably the productivity of a certain "tile" would depend on its area. And this is even more complicated. If it does not, then this whole ordeal is not worth a penny imho.
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22-05-2005, 15:03 | #48 |
Administrator
Join Date: Mar 2003
Location: Tampere, Finland
Posts: 4,828
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About the globe: the screenshot below is of the 13 minutes stream video with Soren Johnson. You can see the ice cap is rather big. I think it's just an old fashion, but morphed, map.
24.33KB By the way, it seems we actually get a majority on the single-unit units poll!
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22-05-2005, 15:26 | #49 |
Join Date: Mar 2003
Location: Echo Park.
Posts: 544
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Multiple units imply a different combat system. This is a bad
metaphor, unless the combat system is changed. Units with hit-points have the same chance to win a rng-round regardless of how much hit points are left. But a four-man unit obviously would have a far better chance to win against a one-man unit than against a four-man unit.
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<font size=\"1\">\"I have to play EXISTANCE with someone friendly. Are you friendly or are you not?\"</font id=\"size1\"> |
22-05-2005, 17:03 | #50 |
Moderator
Join Date: Mar 2003
Location: Netherlands!.
Posts: 2,636
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one man = 1 hitmpoint (hp)
4 man = 4 hp etc etc, thats what Soren says in the 15 min video. |