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Old 29-04-2005, 12:02   #471
anarres
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My PC died at home last night.

It just started rebooting after being on for a while - a classic sigh of CPU overheating.

Will try, but can't guarentee to get it fixed real soon, so you better skip me until it is fixed.
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Old 03-05-2005, 20:31   #472
col
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Load the save and have a look round.

We are runninga huge deficit! - 391gp and only 285 in the kitty! Oops. No-one has any gold and we are running 0.0.10. Hmm. Time to disband stuff?? Only 70 units left so not much scope there.
Looks like we need to build wealth or risk culture buildings being sold.

Lets see if we have any none culture buildings we can flog off. Hmm - all rax gone - and I only found a couple of granaries thjat can go. Sold a couple of courthouses in cities that already totally corrupt.

Looks like we just bite on this one. Sold our map around and lux to extract all AI cash. Enough for this turn...Turn to wealth.Cant build and disband enough now.

1. 1210AD Someone has been whipping real hard. Several cathedrals finish. Nothing to whip.

2. 1220AD We are 400 in the red - a temple goes. Manage to whip one temple. Merge workers back to save dosh.

3. 1230AD Another temple goes...

4. 1240ad Still losing moeny hand over fist. Culture on 76.5k

5. 1250AD Lose a temple - gain 3 cathedrals. Culture 78.5k.

6. 1255AD The Vikings declare on us now our army is largely gone and grab New Entremont 2. Shit thats close to Paris and Pyramids. Buy in the English to deflect them. Culture 80.5k. At 2k at turn we have about 10 turns to go come what may.

7. 1260AD Zerks take a one square island from us. Culture 82.5k

8. 1265AD Viking cavs are hunting us down like dogs. Culture 84.5k

9. 1270AD Another city falls to vikings. Culture 86.5k

10.1275AD Sodding Vikings - at last some English knights appear to do battle. Culture 88.5k



6 turns to go. Who wants to finish this baby??



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Old 03-05-2005, 21:49   #473
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Well, we had more than enough unit support, so disbanding anything was not required apparently. It also could have been possible to hire some tax collectors in cities which had already built everything and have some extra food? And seems that we should try to make peace with the Vikings ASAP. Indeed, it is not that important for the global picture and seems we are doing OK.

Might be better if Anarres can play.

@Anarres: Please play and lets finish this long game.
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Old 03-05-2005, 22:43   #474
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We had rushed so much our income dropped substantially and we needed entertainers to prevent rioting. I dont think the Vikings can do any damage now.
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Old 03-05-2005, 23:03   #475
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It is not good the Vikes are atw ar with us, and we don't need to disband more units! Unit support is 0. As for the temples, who cares? one temple a turn is easily gained back.
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Old 03-05-2005, 23:47   #476
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Not really - everywhere is whipped down to the bone. Our pop has plummeted. Our income has plummeted. Fortunately we have only 11.5k to go and we are pulling 2k per turn. The Vikings can only take heavily corrupt cities - and some may even flip back. The AI has ignored several empty cities already though.
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Old 04-05-2005, 00:19   #477
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Hmm - now the SGOTM staff are saying we cant run into the red. I cant find this anywhere in the rules.....
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Old 04-05-2005, 00:19   #478
anarres
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Got it.
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Old 04-05-2005, 00:49   #479
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Let's not over-react here.

Let's see if Ainwood can come up with something reasonable first

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Old 04-05-2005, 03:16   #480
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Well, according to GOTM rules, you cannot run deficit. That is red indeed.
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