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Old 27-04-2003, 21:45   #31
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Turn 215:

It's getting better. Just compare these demographics with turn 207 . I'm also rushing libaries to prevent a domination win from Killer. And I'm planning to invade Greece.


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Old 28-04-2003, 19:47   #32
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Turn 220:

Hehe. Killer really didn't expect me building TeO.
He then offered to trade Industrialization. This is the only tech which he is ahead. I think it's important to have it (needed to get those hydro plants working) so I offer medicine and electricity. Good deal for Killer, money wise. So I also want 20 turn peace treaty and his world map.

This gives me the opportunity to:

- Build factories
- take out the Greeks and expand there like crazy
- Get extra shields with Hoover (still 19 turns to go for that...)
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Old 28-04-2003, 20:49   #33
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2 techs for 1 is a little bit to much IMO!

You could research it yourself and prebuild those factories!
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Old 28-04-2003, 21:27   #34
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ERIKK, maybe you are right. I was greedy.
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Old 03-05-2003, 12:27   #35
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Turn 228:

I just discovered Replaceable Parts. Killer doesn't have it yet.
He made peace with Greece and didn't demand a city for it! My troops also need a little rest and since Killer and I agreed to have 20 turns more peace, I also offer peace to Greece. They give me three remote cities in return. These thre cities are close to my core though.


The Corporation is next: in 5! And my new core hasn't been developed yet. I moved my palace to former Chinese land a few turns ago.
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Old 05-05-2003, 17:43   #36
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Turn 232:

I'm nr one in population, so Killer won't get domination soon. Also I will have Corporation in one, while Killer still doesn't have Rep Parts, Atomic Theory and Electronics.


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Old 09-05-2003, 11:21   #37
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Turn 240:

Killer offered furs for gems. I don't know what he wants with it,
but this is perfect for me!

It means 20 turns more peace. In that time I will:

- crush the Greeks
- Occupy all terrain on my continent
- Discover radio
- Build radar towers to prevent Killer from easily capture my land

My aim is to win the space race. I'm three techs in front: Atomic Theory, Electronics and Refining. I don't know what Killer has over me. He's a democracy while I am republic.
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Old 09-05-2003, 14:16   #38
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Going for the space race sounds like a good idea. All you need is a decent amount of infantry to defend, and your free modern age tech will really put the pressure on Killer.
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Old 09-05-2003, 15:15   #39
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That's exactly the plan
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Old 09-05-2003, 19:18   #40
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Turn 242: I know that I have to act quickly to achieve my goal and occupy all territory of my continent. I waited 10 turns, but with 20 Sipahi I feel confident. I declare war to Greece and raze/capture 5 cities.

The last three cities shouldn't be a big problem. I'm more worried about a possible Japanese city to the west of Greece. Killer didn't settle yet. Why? I surely knows that he must invade me to win. I know that he can't do it until turn 260, but at least he should have gotten a bridgehead by now. He's not to late, but will be in 10 turns.

Greece, or what's left of it:


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